mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 15:41:39 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
108
Code/Scripts/Mission6.h
Normal file
108
Code/Scripts/Mission6.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* FILE
|
||||
* Mission6.h
|
||||
*
|
||||
* DESCRIPTION
|
||||
* Mission 6 definitions
|
||||
*
|
||||
* PROGRAMMER
|
||||
* Design Team
|
||||
*
|
||||
* VERSION INFO
|
||||
* $Author: Dave_s $
|
||||
* $Revision: 36 $
|
||||
* $Modtime: 12/20/01 1:38p $
|
||||
* $Archive: /Commando/Code/Scripts/Mission6.h $
|
||||
*
|
||||
******************************************************************************/
|
||||
|
||||
#ifndef _MISSION6_H_
|
||||
#define _MISSION6_H_
|
||||
|
||||
|
||||
// Defines and Includes
|
||||
|
||||
#include "toolkit.h"
|
||||
|
||||
#define M06_OBJECTIVE_ACTIVATE 101
|
||||
|
||||
|
||||
// Predefined Constants
|
||||
|
||||
// Customs
|
||||
#define M06_SOUND_ALARM 6000
|
||||
#define M06_MENDOZA_ID 6001
|
||||
#define M06_WR_KCARD_ACQUIRED 6002
|
||||
#define M06_STOP_PICKUP 6003
|
||||
#define M06_CHECK_ALARM 6005
|
||||
#define M06_STAND_DOWN 6006
|
||||
#define M06_START_CONVERSATION 6007
|
||||
#define M06_FIX_ALARM 6008
|
||||
#define M06_DEAD_COURTYARD_EAGLE 6009
|
||||
#define M06_DEAD_HEDGEMAZE_EAGLE 6010
|
||||
#define M06_DEAD_BARRACKS_EAGLE 6011
|
||||
#define M06_DISABLE_ZONE 6012
|
||||
#define M06_DEAD_INTERIOR_PATROL 6013
|
||||
#define M06_ATTACK_HAVOC 6014
|
||||
#define M06_DEAD_HAVOC_ATTACKER 6015
|
||||
#define M06_YOU_ATTACK_HAVOC 6016
|
||||
#define M06_ALARMED 6017
|
||||
#define M06_NEXT_EVAC 6018
|
||||
#define M06_EVAC_ARRIVED 6019
|
||||
#define M06_TO_EVAC 6020
|
||||
#define M06_FLYOVER_COMPLETE 6021
|
||||
#define M06_CUSTOM_ACTIVATE 6023
|
||||
#define M06_ACTIVATE_FLYOVERS 6024
|
||||
#define M06_MOVE_SYDNEY 6025
|
||||
#define M06_CHATEAU_COLLAPSE 6026
|
||||
#define M06_RELOCATE 6027
|
||||
#define M06_MIDTRO_EXPLOSION 6028
|
||||
|
||||
|
||||
// Logical Sound Types
|
||||
#define M06_SOUND_ALARM_ON 16600
|
||||
#define M06_SOUND_ALARM_OFF 16601
|
||||
#define M06_DISABLE_TOWER_SPAWN 16602
|
||||
#define M06_DISABLE_COURTYARD_SPAWN 16603
|
||||
#define M06_DISABLE_HEDGEMAZE_SPAWN 16604
|
||||
#define M06_DISABLE_BARRACKS_SPAWN 16605
|
||||
#define M06_ATTACK_HAVOC_SOUND 16606
|
||||
#define M06_SOLDIER_TO_EVAC 16607
|
||||
#define M06_CHATEAU_DESTRUCTION 16608
|
||||
#define M06_CLEAR_FOR_MENDOZA 16609
|
||||
|
||||
// Timers
|
||||
#define M06_DEAD_HAVOC 100600
|
||||
|
||||
|
||||
// Public Variables
|
||||
|
||||
// Enumerations
|
||||
|
||||
// Timer Enumerations
|
||||
|
||||
typedef enum
|
||||
{
|
||||
M6TIMER_START = STIMER_MISSION6,
|
||||
} M6TIMER;
|
||||
|
||||
#endif // _MISSION6_H_
|
||||
Reference in New Issue
Block a user