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Initial commit of Command & Conquer Renegade source code.
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Code/Scripts/ScriptFactory.cpp
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193
Code/Scripts/ScriptFactory.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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*
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* VERSION INFO
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* $Author: Byon_g $
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* $Revision: 4 $
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* $Modtime: 8/16/00 11:58a $
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* $Archive: /Commando/Code/Scripts/ScriptFactory.cpp $
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*
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******************************************************************************/
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#include "scriptfactory.h"
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#include "scriptregistrar.h"
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#include "scripts.h"
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#include "dprint.h"
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#include <string.h>
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/******************************************************************************
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*
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* NAME
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* ScriptFactory::ScriptFactory
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*
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* DESCRIPTION
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* ScriptFactory constructor
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*
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* INPUTS
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* Name - Script name.
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* Parameters - Parameter description string.
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*
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* RESULTS
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* NONE
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*
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******************************************************************************/
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ScriptFactory::ScriptFactory(const char* name, const char* param)
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: mNext(NULL)
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{
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// Save script name
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assert(name != NULL);
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ScriptName = name;
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// Save parameter description
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assert(param != NULL);
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ParamDescription = param;
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// Register this factory with the registrar
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ScriptRegistrar::RegisterScript(this);
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}
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/******************************************************************************
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*
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* NAME
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* ScriptFactory::~ScriptFactory
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*
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* DESCRIPTION
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* ScriptFactory destructor
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*
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* INPUTS
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* NONE
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*
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* RESULTS
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* NONE
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*
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******************************************************************************/
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ScriptFactory::~ScriptFactory()
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{
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// Remove this factory from the registrar
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ScriptRegistrar::UnregisterScript(this);
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ScriptName = NULL;
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ParamDescription = NULL;
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}
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/******************************************************************************
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*
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* NAME
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* ScriptFactory::GetNext
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*
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* DESCRIPTION
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* Retrieve next script factory.
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*
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* INPUTS
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* NONE
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*
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* RESULTS
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* ScriptFactory*
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*
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******************************************************************************/
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ScriptFactory* ScriptFactory::GetNext(void) const
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{
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return mNext;
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}
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/******************************************************************************
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*
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* NAME
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* ScriptFactory::SetNext
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*
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* DESCRIPTION
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* Set next script factory.
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*
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* INPUTS
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* ScriptFactory* link
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*
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* RESULTS
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* NONE
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*
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******************************************************************************/
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void ScriptFactory::SetNext(ScriptFactory* link)
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{
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if (mNext != NULL) {
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assert(link != NULL);
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link->SetNext(mNext);
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}
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mNext = link;
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}
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/******************************************************************************
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*
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* NAME
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* ScriptFactory::GetName
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*
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* DESCRIPTION
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* Retrieve the name.
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*
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* INPUTS
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* NONE
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*
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* RESULTS
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* Name - Name of script.
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*
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******************************************************************************/
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const char* ScriptFactory::GetName(void)
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{
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return ScriptName;
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}
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/******************************************************************************
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*
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* NAME
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* ScriptFactory::GetParamDescription
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*
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* DESCRIPTION
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* Retrieve the parameter description.
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*
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* INPUTS
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* NONE
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*
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* RESULTS
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* Parameters - Parameter description string.
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*
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******************************************************************************/
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const char* ScriptFactory::GetParamDescription(void)
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{
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return ParamDescription;
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}
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