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Initial commit of Command & Conquer Renegade source code.
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Code/Scripts/ScriptFactory.h
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73
Code/Scripts/ScriptFactory.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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*
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* VERSION INFO
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* $Author: Byon_g $
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* $Revision: 5 $
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* $Modtime: 10/30/00 6:49p $
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* $Archive: /Commando/Code/Scripts/ScriptFactory.h $
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*
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******************************************************************************/
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#ifndef _SCRIPTFACTORY_H_
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#define _SCRIPTFACTORY_H_
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class ScriptImpClass;
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class ScriptRegistrar;
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class ScriptFactory
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{
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public:
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virtual ~ScriptFactory();
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// Retrieve the name of this ScriptFactory
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const char* GetName(void);
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// Retrieve the parameter description for this ScriptFactory
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const char* GetParamDescription(void);
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// Create and instance of this Script
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virtual ScriptImpClass* Create(void) = 0;
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protected:
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friend class ScriptRegistrar;
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ScriptFactory(const char* name, const char* param);
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// Retrieve next node
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ScriptFactory* GetNext(void) const;
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// Set next node
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void SetNext(ScriptFactory* link);
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private:
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ScriptFactory* mNext;
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const char * ScriptName;
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const char * ParamDescription;
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};
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#endif // _SCRIPTFACTORY_H_
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