mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
67
Code/Scripts/ScriptRegistrant.h
Normal file
67
Code/Scripts/ScriptRegistrant.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* FILE
|
||||
*
|
||||
* DESCRIPTION
|
||||
*
|
||||
* PROGRAMMER
|
||||
* Denzil E. Long, Jr.
|
||||
*
|
||||
* VERSION INFO
|
||||
* $Author: Byon_g $
|
||||
* $Revision: 2 $
|
||||
* $Modtime: 10/30/00 6:47p $
|
||||
* $Archive: /Commando/Code/Scripts/ScriptRegistrant.h $
|
||||
*
|
||||
******************************************************************************/
|
||||
|
||||
#ifndef _SCRIPTREGISTRANT_H_
|
||||
#define _SCRIPTREGISTRANT_H_
|
||||
|
||||
#include "scriptfactory.h"
|
||||
|
||||
// Script factory registrant
|
||||
template<class T>
|
||||
class ScriptRegistrant : public ScriptFactory
|
||||
{
|
||||
public:
|
||||
ScriptRegistrant(const char* name, const char* param)
|
||||
: ScriptFactory(name, param)
|
||||
{}
|
||||
|
||||
virtual ScriptImpClass* Create(void)
|
||||
{
|
||||
T* script = new T;
|
||||
assert(script != NULL);
|
||||
script->SetFactory(this);
|
||||
script->Register_Auto_Save_Variables();
|
||||
return script;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Register script factory
|
||||
#define REGISTER_SCRIPT(x, d) \
|
||||
class x; \
|
||||
ScriptRegistrant<x> _## x ##Registrant(#x, d);
|
||||
|
||||
|
||||
#endif // _SCRIPTREGISTRANT_H_
|
||||
Reference in New Issue
Block a user