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Initial commit of Command & Conquer Renegade source code.
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Code/Scripts/Test_DEL.cpp
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57
Code/Scripts/Test_DEL.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* Test_DEL.cpp
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*
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* DESCRIPTION
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* Denzil's test scripts
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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*
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* VERSION INFO
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* $Author: Ryan_v $
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* $Revision: 4 $
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* $Modtime: 7/17/00 10:15a $
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* $Archive: /Commando/Code/Scripts/Test_DEL.cpp $
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*
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******************************************************************************/
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#include "scripts.h"
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#include "common.h"
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#include "dprint.h"
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#include <string.h>
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#include <assert.h>
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#if 0
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DECLARE_SCRIPT(DEL_VehicleEnterTest, "X:float,Y:float,Z:float")
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{
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void Created(GameObject* object)
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{
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float x = Get_Float_Parameter("X");
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float y = Get_Float_Parameter("Y");
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float z = Get_Float_Parameter("Z");
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DebugPrint("Enter Location %.2f,%.2f,%.2f\n", x, y, z);
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Commands->Action_Movement_Goto_Location(object, Vector3(4.88f, -66.22f, 0.0f), 1.0f);
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}
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};
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#endif
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