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Initial commit of Command & Conquer Renegade source code.
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69
Code/Scripts/Toolkit_Spawners.cpp
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69
Code/Scripts/Toolkit_Spawners.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* Toolkit_Spawners.cpp
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*
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* DESCRIPTION
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* Designer Toolkit for Mission Construction - Spawners Subset
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*
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* PROGRAMMER
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* Design Team
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*
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* VERSION INFO
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* $Author: Byon_g $
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* $Revision: 4 $
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* $Modtime: 10/23/00 5:20p $
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* $Archive: /Commando/Code/Scripts/Toolkit_Spawners.cpp $
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*
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******************************************************************************/
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#include "toolkit.h"
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DECLARE_SCRIPT(M00_Spawner_Controller_RMV, "Spawner_ID:int, Custom_Type_To_Enable:int, Custom_Type_To_Trigger:int, On_When_Created=0:int")
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{
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int id, enable, trigger;
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bool start_on;
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void Created(GameObject * obj)
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{
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id = Get_Int_Parameter("Spawner_ID");
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enable = Get_Int_Parameter("Custom_Type_To_Enable");
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trigger = Get_Int_Parameter("Custom_Type_To_Trigger");
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start_on = (Get_Int_Parameter("On_When_Created") == 1) ? true : false;
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if (Commands->Find_Object(id) != NULL)
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Commands->Enable_Spawner(id, start_on);
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}
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void Custom(GameObject * obj, int type, int param, GameObject * sender)
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{
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if (type == enable)
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{
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bool toggle = (param == 1) ? true : false;
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if (Commands->Find_Object(id) != NULL)
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Commands->Enable_Spawner(id, toggle);
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}
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if (type == trigger)
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{
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// bool force = (param == 1) ? true : false;
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if (Commands->Find_Object(id) != NULL)
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Commands->Trigger_Spawner(id);
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}
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}
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};
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