mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 15:41:39 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
72
Code/Tests/MeshTest/_viewpt.h
Normal file
72
Code/Tests/MeshTest/_viewpt.h
Normal file
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* $Header: /Commando/Code/Tests/meshtest/_viewpt.h 2 8/11/97 4:29p Greg_h $ */
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Tests/meshtest/_viewpt.h $*
|
||||
* *
|
||||
* $Author:: Greg_h $*
|
||||
* *
|
||||
* $Modtime:: 7/19/97 10:12a $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#ifndef _VIEWPT_H
|
||||
#define _VIEWPT_H
|
||||
|
||||
#ifndef RECT_H
|
||||
#include "rect.h"
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** Current resolution of the screen / game window.
|
||||
*/
|
||||
extern Rect ScreenResolution;
|
||||
|
||||
/*
|
||||
** Rectangle within main window for the main viewport
|
||||
*/
|
||||
extern Rect MainViewport;
|
||||
|
||||
/*
|
||||
** Rectangle within the main window for the status bar
|
||||
*/
|
||||
extern Rect StatusViewport;
|
||||
|
||||
/*
|
||||
** Rectangle within the main window for the radar / map
|
||||
*/
|
||||
extern Rect RadarViewport;
|
||||
|
||||
/*
|
||||
** Rectangle within the main window for the PIP viewport
|
||||
*/
|
||||
extern Rect PIPViewport;
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user