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Initial commit of Command & Conquer Renegade source code.
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56
Code/Tests/MeshTest/init.cpp
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56
Code/Tests/MeshTest/init.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tests/MeshTest/init.cpp 9 10/12/98 5:59p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Tests/MeshTest/init.cpp $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/07/98 2:50p $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "init.h"
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#include <sr.hpp>
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#include "_viewpt.h"
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#include "_scenes.h"
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#include "ww3d.h"
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#include "winmain.h"
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bool Init(void)
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{
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if (WW3D::Init(hWndMain) != WW3D::WW3D_OK) {
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return false;
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}
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WW3D::Create_Debug_Window();
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return true;
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}
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