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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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140
Code/Tests/PhysTest/InertiaDialog.cpp
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140
Code/Tests/PhysTest/InertiaDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// InertiaDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "phystest.h"
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#include "InertiaDialog.h"
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#include "rbody.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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const int MIN_IBODY = 0;
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const int MAX_IBODY = 255;
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/////////////////////////////////////////////////////////////////////////////
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// CInertiaDialog dialog
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CInertiaDialog::CInertiaDialog(CWnd* pParent,RigidBodyClass * obj) :
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CDialog(CInertiaDialog::IDD, pParent),
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Object(obj)
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{
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//{{AFX_DATA_INIT(CInertiaDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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ASSERT(Object != NULL);
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}
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void CInertiaDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CInertiaDialog)
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DDX_Control(pDX, IDC_IBODYZ_SPIN, m_IBodyZSpin);
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DDX_Control(pDX, IDC_IBODYY_SPIN, m_IBodyYSpin);
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DDX_Control(pDX, IDC_IBODYX_SPIN, m_IBodyXSpin);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CInertiaDialog, CDialog)
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//{{AFX_MSG_MAP(CInertiaDialog)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CInertiaDialog message handlers
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BOOL CInertiaDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_IBodyXSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100);
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m_IBodyYSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100);
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m_IBodyZSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100);
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Matrix3 ibody;
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Object->Get_Inertia(&ibody);
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m_IBodyXSpin.SetPos(ibody[0][0] * 100);
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m_IBodyYSpin.SetPos(ibody[1][1] * 100);
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m_IBodyZSpin.SetPos(ibody[2][2] * 100);
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SetDlgItemFloat(IDC_IBODYX_EDIT,ibody[0][0]);
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SetDlgItemFloat(IDC_IBODYY_EDIT,ibody[1][1]);
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SetDlgItemFloat(IDC_IBODYZ_EDIT,ibody[2][2]);
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return TRUE;
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}
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BOOL CInertiaDialog::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
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{
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// make the spin controls work...
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switch(wParam)
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{
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case IDC_IBODYX_SPIN:
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case IDC_IBODYY_SPIN:
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case IDC_IBODYZ_SPIN:
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LPNMUPDOWN lpnmud = (LPNMUPDOWN) lParam;
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if (lpnmud->hdr.code == UDN_DELTAPOS) {
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HWND hwnd = (HWND)SendDlgItemMessage(LOWORD(wParam),UDM_GETBUDDY);
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float curval = GetDlgItemFloat(GetWindowLong(hwnd,GWL_ID));
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curval += (float)lpnmud->iDelta / 100.0f;
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SetDlgItemFloat(GetWindowLong(hwnd,GWL_ID), curval);
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}
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break;
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}
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return CDialog::OnNotify(wParam, lParam, pResult);
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}
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void CInertiaDialog::OnOK()
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{
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Matrix3 ibody(1);
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ibody[0][0] = GetDlgItemFloat(IDC_IBODYX_EDIT);
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ibody[1][1] = GetDlgItemFloat(IDC_IBODYY_EDIT);
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ibody[2][2] = GetDlgItemFloat(IDC_IBODYZ_EDIT);
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Object->Set_Inertia(ibody);
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CDialog::OnOK();
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}
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float CInertiaDialog::GetDlgItemFloat(int controlid)
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{
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CString string;
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GetDlgItemText(controlid,string);
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return atof(string);
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}
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void CInertiaDialog::SetDlgItemFloat(int controlid,float val)
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{
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CString string;
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string.Format("%.2f",val);
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SetDlgItemText(controlid,string);
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}
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