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Initial commit of Command & Conquer Renegade source code.
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101
Code/Tests/PhysTest/PhysTestDoc.h
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101
Code/Tests/PhysTest/PhysTestDoc.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// PhysTestDoc.h : interface of the CPhysTestDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_)
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#define AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CGraphicView;
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class CDataView;
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class PhysicsSceneClass;
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class LightClass;
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class RenderObjClass;
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class PhysClass;
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class CPhysTestDoc : public CDocument
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{
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protected: // create from serialization only
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CPhysTestDoc();
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DECLARE_DYNCREATE(CPhysTestDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPhysTestDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void Serialize(CArchive& ar);
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CPhysTestDoc(void);
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void Init_Scene(void);
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void Load_LEV_File(LPCTSTR lpszPathName);
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void Load_W3D_File(LPCTSTR lpszPathName);
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void Load_PHY_File(LPCTSTR lpszPathName);
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void Save_PHY_File(LPCTSTR lpszPathName);
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CGraphicView * Get_Graphic_View(void);
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CDataView * Get_Data_View(void);
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void Add_Physics_Object(PhysClass * obj);
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int Get_Physics_Object_Count(void);
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#ifdef _DEBUG
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virtual void AssertValid(void) const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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PhysicsSceneClass * Scene;
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LightClass * Light;
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RenderObjClass * Origin;
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DWORD LastTime;
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CPhysTestDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_)
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