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Initial commit of Command & Conquer Renegade source code.
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103
Code/Tests/SplineTest/SplineTestDoc.h
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103
Code/Tests/SplineTest/SplineTestDoc.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SplineTestDoc.h : interface of the CSplineTestDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SPLINETESTDOC_H__2AE09FDB_FBEF_11D2_9BD9_00A0C9988171__INCLUDED_)
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#define AFX_SPLINETESTDOC_H__2AE09FDB_FBEF_11D2_9BD9_00A0C9988171__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "vector.h"
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class Curve3DClass;
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class Vector3;
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class CSplineTestDoc : public CDocument
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{
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protected: // create from serialization only
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CSplineTestDoc();
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DECLARE_DYNCREATE(CSplineTestDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSplineTestDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void Serialize(CArchive& ar);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CSplineTestDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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enum { LINEAR=0,CATMULL_ROM,CARDINAL,TCB,VEHICLE };
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void Reset_Curve(void);
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void Set_Curve_Type(int type);
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int Get_Curve_Type(void);
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Curve3DClass * Get_Curve(void);
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bool Grab_Point(const Vector3 & pos);
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bool Drag_Point(const Vector3 & pos);
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bool Release_Point(void);
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bool Is_Dragging(void);
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bool Add_Point(const Vector3 & pos);
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void Edit_Point(const Vector3 & pos);
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void Simulate_Turn_Radius (void);
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protected:
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int Pick(const Vector3 & pos);
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Curve3DClass * Create_Curve(int type);
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int CurveType;
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Curve3DClass * Curve;
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int DragIndex;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CSplineTestDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SPLINETESTDOC_H__2AE09FDB_FBEF_11D2_9BD9_00A0C9988171__INCLUDED_)
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