mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 23:51:41 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
27
Code/Tests/skeleton_gth/resource.h
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27
Code/Tests/skeleton_gth/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by SKELETON.RC
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//
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#define IDR_MAINFRAME 128
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#define IDD_SKELETON_DIALOG 102
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#define IDD_ABOUTBOX 103
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#define IDS_APP_TITLE 103
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#define IDM_ABOUT 104
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#define IDM_EXIT 105
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#define IDS_HELLO 106
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#define IDI_SKELETON 107
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#define IDI_SMALL 108
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#define IDC_SKELETON 109
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#define IDC_MYICON 2
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#define IDC_STATIC -1
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 110
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#endif
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#endif
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BIN
Code/Tests/skeleton_gth/skeleton.ico
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BIN
Code/Tests/skeleton_gth/skeleton.ico
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Binary file not shown.
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After Width: | Height: | Size: 1.1 KiB |
140
Code/Tests/skeleton_gth/skeleton.rc
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140
Code/Tests/skeleton_gth/skeleton.rc
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//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#define APSTUDIO_HIDDEN_SYMBOLS
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#include "windows.h"
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#undef APSTUDIO_HIDDEN_SYMBOLS
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#include "resource.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_SKELETON ICON DISCARDABLE "skeleton.ICO"
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IDI_SMALL ICON DISCARDABLE "SMALL.ICO"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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IDC_SKELETON MENU DISCARDABLE
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BEGIN
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POPUP "&File"
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BEGIN
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MENUITEM "E&xit", IDM_EXIT
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END
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POPUP "&Help"
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BEGIN
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MENUITEM "&About ...", IDM_ABOUT
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDC_SKELETON ACCELERATORS MOVEABLE PURE
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BEGIN
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"?", IDM_ABOUT, ASCII, ALT
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"/", IDM_ABOUT, ASCII, ALT
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_ABOUTBOX DIALOG DISCARDABLE 22, 17, 230, 75
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STYLE DS_MODALFRAME | WS_CAPTION | WS_SYSMENU
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CAPTION "About"
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FONT 8, "System"
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BEGIN
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ICON IDI_SKELETON,IDC_MYICON,14,9,20,20
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LTEXT "skeleton Version 1.0",IDC_STATIC,49,10,119,8,
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SS_NOPREFIX
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LTEXT "Hector Yee, 8/29/00",IDC_STATIC,49,20,119,8
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DEFPUSHBUTTON "OK",IDOK,195,6,30,11,WS_GROUP
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END
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
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"#include ""windows.h""\r\n"
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"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
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"#include ""resource.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE DISCARDABLE
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BEGIN
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IDS_APP_TITLE "skeleton"
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IDS_HELLO "Hello World!"
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IDC_SKELETON "SKELETON"
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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1179
Code/Tests/skeleton_gth/skeleton_gth.cpp
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1179
Code/Tests/skeleton_gth/skeleton_gth.cpp
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File diff suppressed because it is too large
Load Diff
147
Code/Tests/skeleton_gth/skeleton_gth.dsp
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147
Code/Tests/skeleton_gth/skeleton_gth.dsp
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@@ -0,0 +1,147 @@
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# Microsoft Developer Studio Project File - Name="skeleton_gth" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=skeleton_gth - Win32 Profile
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "skeleton_gth.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "skeleton_gth.mak" CFG="skeleton_gth - Win32 Profile"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "skeleton_gth - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "skeleton_gth - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "skeleton_gth - Win32 Profile" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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||||
# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Commando/Code/ww3d2/skeleton/skeleton_gth", LVFEAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "skeleton_gth - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Win32_Release"
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# PROP Intermediate_Dir "Win32_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\wwlib" /I "..\..\wwmath" /I "..\..\wwdebug" /I "..\..\wwcpuid" /I "..\..\wwsaveload" /I "..\..\ww3d2" /I "..\..\directx\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 winmm.lib vfw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib d3d8.lib wwlib.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib /nologo /subsystem:windows /machine:I386 /out:"Run/skeleton_gth.exe" /libpath:"..\..\libs\release" /libpath:"..\..\directx\lib"
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!ELSEIF "$(CFG)" == "skeleton_gth - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "Debug"
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||||
# PROP BASE Intermediate_Dir "Debug"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 1
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||||
# PROP Output_Dir "Win32_Debug"
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||||
# PROP Intermediate_Dir "Win32_Debug"
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||||
# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\wwlib" /I "..\..\wwmath" /I "..\..\wwdebug" /I "..\..\wwcpuid" /I "..\..\wwsaveload" /I "..\..\ww3d2" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WWDEBUG" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||||
# ADD RSC /l 0x409 /d "_DEBUG"
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||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
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||||
LINK32=link.exe
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||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 winmm.lib vfw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib d3d8.lib wwlib.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt.lib" /out:"Run/skeleton_gth.exe" /libpath:"..\..\libs\debug" /libpath:"..\..\directx\lib"
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||||
!ELSEIF "$(CFG)" == "skeleton_gth - Win32 Profile"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Profile"
|
||||
# PROP BASE Intermediate_Dir "Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Profile"
|
||||
# PROP Intermediate_Dir "Profile"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "..\..\wwlib" /I "..\..\wwmath" /I "..\..\wwdebug" /I "..\..\wwcpuid" /I "..\..\wwsaveload" /I "..\..\ww3d2" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WWDEBUG" /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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||||
# ADD LINK32 winmm.lib vfw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib d3d8.lib wwlib.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Run/skeleton_gth.exe" /libpath:"..\..\libs\profile" /libpath:"..\..\directx\lib"
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||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
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||||
|
||||
# Name "skeleton_gth - Win32 Release"
|
||||
# Name "skeleton_gth - Win32 Debug"
|
||||
# Name "skeleton_gth - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
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||||
SOURCE=.\skeleton_gth.cpp
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||||
# End Source File
|
||||
# End Group
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||||
# Begin Group "Header Files"
|
||||
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||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
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||||
SOURCE=.\resource.h
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||||
# End Source File
|
||||
# Begin Source File
|
||||
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||||
SOURCE=.\skeleton_gth.h
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||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
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||||
SOURCE=.\skeleton.rc
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
29
Code/Tests/skeleton_gth/skeleton_gth.h
Normal file
29
Code/Tests/skeleton_gth/skeleton_gth.h
Normal file
@@ -0,0 +1,29 @@
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||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(AFX_SKELETON_H__E48DBEDA_2947_4E55_9064_895B85FBE5B2__INCLUDED_)
|
||||
#define AFX_SKELETON_H__E48DBEDA_2947_4E55_9064_895B85FBE5B2__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
#endif // !defined(AFX_SKELETON_H__E48DBEDA_2947_4E55_9064_895B85FBE5B2__INCLUDED_)
|
||||
BIN
Code/Tests/skeleton_gth/small.ico
Normal file
BIN
Code/Tests/skeleton_gth/small.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 318 B |
Reference in New Issue
Block a user