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Initial commit of Command & Conquer Renegade source code.
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128
Code/Tools/ChunkView/ChunkDataView.h
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128
Code/Tools/ChunkView/ChunkDataView.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ChunkView *
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* *
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* $Archive:: /Commando/Code/Tools/ChunkView/ChunkDataView.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 9/28/99 9:48a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if !defined(AFX_CHUNKDATAVIEW_H__FD83E2D7_72AE_11D3_BB4D_00902742EA14__INCLUDED_)
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#define AFX_CHUNKDATAVIEW_H__FD83E2D7_72AE_11D3_BB4D_00902742EA14__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ChunkDataView.h : header file
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//
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#include "bittype.h"
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class ChunkImageClass;
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class HexToStringClass;
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/////////////////////////////////////////////////////////////////////////////
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// CChunkDataView view
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class CChunkDataView : public CListView
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{
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protected:
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CChunkDataView(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CChunkDataView)
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// Attributes
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public:
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enum WordSizeType
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{
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WORD_SIZE_BYTE = 0,
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WORD_SIZE_SHORT = 1,
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WORD_SIZE_LONG = 2
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};
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enum DisplayModeType
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{
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DISPLAY_MODE_HEX = 0,
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DISPLAY_MODE_MICROCHUNKS,
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};
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void Set_Word_Size(WordSizeType wordsize) { WordSize = wordsize; OnUpdate(NULL,0,NULL); }
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WordSizeType Get_Word_Size(void) { return WordSize; }
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void Set_Display_Mode(DisplayModeType displaymode) { DisplayMode = displaymode; OnUpdate(NULL,0,NULL); }
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DisplayModeType Get_Display_Mode(void) { return DisplayMode; }
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CChunkDataView)
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public:
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virtual void OnInitialUpdate();
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protected:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CChunkDataView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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void Display_Chunk(const ChunkImageClass * chunk);
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void Display_Chunk_Sub_Chunks(const ChunkImageClass * chunk);
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void Display_Chunk_Hex(const ChunkImageClass * chunk);
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void Display_Chunk_Micro_Chunks(const ChunkImageClass * chunk);
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void Reset_Columns(void);
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HexToStringClass * Create_Hex_Converter(const uint8 * data,const uint32 size);
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void Destroy_Hex_Converter(HexToStringClass * hexconv);
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DisplayModeType DisplayMode;
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WordSizeType WordSize;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CChunkDataView)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CHUNKDATAVIEW_H__FD83E2D7_72AE_11D3_BB4D_00902742EA14__INCLUDED_)
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