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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/ChunkView/ChunkFileImage.h
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Code/Tools/ChunkView/ChunkFileImage.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ChunkView *
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* *
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* $Archive:: /Commando/Code/Tools/ChunkView/ChunkFileImage.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 9/28/99 9:48a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CHUNKFILEIMAGE_H
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#define CHUNKFILEIMAGE_H
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#include "bittype.h"
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class ChunkLoadClass;
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class ChunkImageClass;
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class ChunkFileImageClass
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{
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public:
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ChunkFileImageClass(void);
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~ChunkFileImageClass(void);
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void Reset(void);
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void Load(const char * filename);
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const ChunkImageClass * Get_Root(void) const { return RootNode; }
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protected:
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ChunkImageClass * RootNode;
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};
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class ChunkImageClass
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{
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public:
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ChunkImageClass(void);
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~ChunkImageClass(void);
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void Load(ChunkLoadClass & cload);
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void Add_Child(ChunkImageClass * child);
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uint32 Get_ID(void) const { return ID; }
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uint32 Get_Length(void) const { return Length; }
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const uint8 * Get_Data(void) const { return Data; }
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int Get_Child_Count(void) const;
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const ChunkImageClass * Get_Child(int i) const;
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int Get_Sibling_Count(void) const;
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const ChunkImageClass * Get_Sibling(int i) const;
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protected:
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void Add_Sibling(ChunkImageClass * sibling);
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ChunkImageClass * Child;
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ChunkImageClass * Sibling;
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unsigned char * Data;
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unsigned long ID;
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unsigned long Length;
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friend class ChunkFileImageClass;
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};
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#endif
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