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Initial commit of Command & Conquer Renegade source code.
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140
Code/Tools/ChunkView/ChunkViewDoc.cpp
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140
Code/Tools/ChunkView/ChunkViewDoc.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ChunkView *
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* *
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* $Archive:: /Commando/Code/Tools/ChunkView/ChunkViewDoc.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 9/28/99 9:48a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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// ChunkViewDoc.cpp : implementation of the CChunkViewDoc class
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//
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#include "stdafx.h"
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#include "ChunkView.h"
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#include "ChunkViewDoc.h"
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#include "MainFrm.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CChunkViewDoc
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IMPLEMENT_DYNCREATE(CChunkViewDoc, CDocument)
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BEGIN_MESSAGE_MAP(CChunkViewDoc, CDocument)
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//{{AFX_MSG_MAP(CChunkViewDoc)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CChunkViewDoc construction/destruction
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CChunkViewDoc::CChunkViewDoc() :
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m_pCurChunk(NULL)
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{
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// TODO: add one-time construction code here
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}
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CChunkViewDoc::~CChunkViewDoc()
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{
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}
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BOOL CChunkViewDoc::OnNewDocument()
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{
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if (!CDocument::OnNewDocument())
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return FALSE;
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// TODO: add reinitialization code here
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// (SDI documents will reuse this document)
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CChunkViewDoc serialization
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void CChunkViewDoc::Serialize(CArchive& ar)
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{
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if (ar.IsStoring())
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{
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}
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else
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{
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m_ChunkFileImage.Load(ar.m_strFileName);
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CChunkViewDoc diagnostics
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#ifdef _DEBUG
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void CChunkViewDoc::AssertValid() const
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{
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CDocument::AssertValid();
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}
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void CChunkViewDoc::Dump(CDumpContext& dc) const
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{
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CDocument::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CChunkViewDoc commands
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const ChunkFileImageClass & CChunkViewDoc::Get_File_Image(void)
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{
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return m_ChunkFileImage;
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}
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void CChunkViewDoc::Set_Cur_Chunk(ChunkImageClass * cur_chunk)
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{
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// The ChunkTreeView calls this when the user clicks on a particular chunk
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if (m_pCurChunk != cur_chunk) {
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m_pCurChunk = cur_chunk;
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}
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}
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const ChunkImageClass * CChunkViewDoc::Get_Cur_Chunk(void)
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{
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return m_pCurChunk;
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}
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