mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 23:51:41 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
94
Code/Tools/LevelEdit/AttenuationSphere.h
Normal file
94
Code/Tools/LevelEdit/AttenuationSphere.h
Normal file
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : LevelEdit *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Tools/LevelEdit/AttenuationSphere.h $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 4/04/00 8:02p $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef __ATTENUATIONSPHERE_H
|
||||
#define __ATTENUATIONSPHERE_H
|
||||
|
||||
|
||||
#include "Utils.h"
|
||||
#include "EditorPhys.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
|
||||
// Forward declarations
|
||||
class NodeClass;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// AttenuationSphereClass
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
class AttenuationSphereClass : public EditorPhysClass
|
||||
{
|
||||
public:
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// Public contsructors/destructors
|
||||
////////////////////////////////////////////////////////
|
||||
AttenuationSphereClass (void);
|
||||
virtual ~AttenuationSphereClass (void);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// Public methods
|
||||
////////////////////////////////////////////////////////
|
||||
void Display_Around_Node (const NodeClass &node);
|
||||
void Display_Around_Node (const RenderObjClass &render_obj);
|
||||
void Remove_From_Scene (void);
|
||||
void Set_Color (const Vector3 &color);
|
||||
void Set_Radius (float radius);
|
||||
void Set_Opacity (float opacity);
|
||||
|
||||
private:
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// Private member data
|
||||
////////////////////////////////////////////////////////
|
||||
bool m_IsInScene;
|
||||
Vector3 m_Color;
|
||||
float m_Radius;
|
||||
float m_Opacity;
|
||||
};
|
||||
|
||||
|
||||
#endif //__ATTENUATIONSPHERE_H
|
||||
|
||||
Reference in New Issue
Block a user