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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
241
Code/Tools/LevelEdit/CameraSettingsForm.cpp
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241
Code/Tools/LevelEdit/CameraSettingsForm.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// ameraSettingsFormClass.cpp : implementation file
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//
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#include "StdAfx.h"
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#include "leveledit.h"
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#include "CameraSettingsForm.H"
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#include "Utils.H"
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#include "CameraMgr.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// CameraSettingsFormClass
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//
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CameraSettingsFormClass::CameraSettingsFormClass (void)
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: DockableFormClass(CameraSettingsFormClass::IDD)
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{
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//{{AFX_DATA_INIT(CameraSettingsFormClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// ~CameraSettingsFormClass
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//
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CameraSettingsFormClass::~CameraSettingsFormClass (void)
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{
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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void
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CameraSettingsFormClass::DoDataExchange (CDataExchange* pDX)
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{
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DockableFormClass::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CameraSettingsFormClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(CameraSettingsFormClass, DockableFormClass)
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//{{AFX_MSG_MAP(CameraSettingsFormClass)
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ON_NOTIFY(UDN_DELTAPOS, IDC_DEPTH_SPIN, OnDeltaPosDepthSpin)
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ON_EN_UPDATE(IDC_DEPTH_EDIT, OnUpdateDepthEdit)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CameraSettingsFormClass diagnostics
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#ifdef _DEBUG
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void CameraSettingsFormClass::AssertValid() const
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{
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DockableFormClass::AssertValid();
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}
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void CameraSettingsFormClass::Dump(CDumpContext& dc) const
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{
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DockableFormClass::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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//
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// HandleInitDialog
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//
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void
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CameraSettingsFormClass::HandleInitDialog (void)
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{
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// Set the depth range
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SendDlgItemMessage (IDC_DEPTH_SPIN, UDM_SETRANGE, 0, MAKELPARAM (4000, 20));
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// Put the current camera information into the controls
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Update_Controls ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Update_Controls
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//
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void
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CameraSettingsFormClass::Update_Controls (void)
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{
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CameraMgr *pcamera_mgr = ::Get_Camera_Mgr ();
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if (pcamera_mgr != NULL) {
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const Matrix3D &transform = pcamera_mgr->Get_Camera ()->Get_Transform ();
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CString temp_string;
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// Put the x position of the camera into the controls
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temp_string.Format ("%.2f", transform.Get_X_Translation ());
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SetDlgItemText (IDC_POSX_EDIT, temp_string);
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// Put the y position of the camera into the controls
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temp_string.Format ("%.2f", transform.Get_Y_Translation ());
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SetDlgItemText (IDC_POSY_EDIT, temp_string);
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// Put the z position of the camera into the controls
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temp_string.Format ("%.2f", transform.Get_Z_Translation ());
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SetDlgItemText (IDC_POSZ_EDIT, temp_string);
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// Put the x rotation of the camera into the controls
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temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_X_Rotation ()));
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SetDlgItemText (IDC_ROTATEX_EDIT, temp_string);
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// Put the y rotation of the camera into the controls
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temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_Y_Rotation ()));
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SetDlgItemText (IDC_ROTATEY_EDIT, temp_string);
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// Put the z rotation of the camera into the controls
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temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_Z_Rotation ()));
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SetDlgItemText (IDC_ROTATEZ_EDIT, temp_string);
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// Put the current depth of the camera into its dialog control
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float near_plane = 0;
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float far_plane = 0;
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pcamera_mgr->Get_Camera ()->Get_Clip_Planes (near_plane, far_plane);
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SetDlgItemInt (IDC_DEPTH_EDIT, (int)far_plane);
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SendDlgItemMessage (IDC_DEPTH_SPIN, 0, MAKELPARAM ((short)far_plane, 0));
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnDeltaPosDepthSpin
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//
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void
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CameraSettingsFormClass::OnDeltaPosDepthSpin
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(
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NMHDR* pNMHDR,
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LRESULT* pResult
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)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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if (pNMUpDown) {
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Set_Depth (pNMUpDown->iPos);
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}
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*pResult = 0;
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnUpdateDepthEdit
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//
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void
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CameraSettingsFormClass::OnUpdateDepthEdit (void)
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{
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Set_Depth (GetDlgItemInt (IDC_DEPTH_EDIT));
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Set_Depth
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//
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void
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CameraSettingsFormClass::Set_Depth (int new_depth)
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{
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CameraMgr *pcamera_mgr = ::Get_Camera_Mgr ();
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if (pcamera_mgr != NULL) {
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// Get the current 'near' clip plane
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double near_plane = 0;
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double far_plane = 0;
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//pcamera_mgr->Get_Camera ()->Get_Clip_Planes (near_plane, far_plane);
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// Set the new 'far' clip plane
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//pcamera_mgr->Get_Camera ()->Set_Clip_Planes (near_plane, (double)new_depth);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////////////////
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//
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// WindowProc
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//
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LRESULT
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CameraSettingsFormClass::WindowProc
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(
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UINT message,
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WPARAM wParam,
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LPARAM lParam
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)
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{
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// Is this the message we are expecting?
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if ((message == WM_SHOWWINDOW) || (message == WM_ACTIVATE)) {
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// Make sure the controls reflect the current state when we are
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// shown
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if ((BOOL)LOWORD (wParam)) {
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Update_Controls ();
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}
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}
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// Allow the base class to process this message
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return DockableFormClass::WindowProc(message, wParam, lParam);
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}
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