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Initial commit of Command & Conquer Renegade source code.
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170
Code/Tools/LevelEdit/CoverSpotInfoPage.cpp
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170
Code/Tools/LevelEdit/CoverSpotInfoPage.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// CoverSpotInfoPage.cpp : implementation file
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//
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#include "stdafx.h"
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#include "CoverSpotInfoPage.h"
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#include "leveledit.h"
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#include "coverspotnode.h"
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#include "node.h"
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#include "utils.h"
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#include "sceneeditor.h"
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#include "mousemgr.h"
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#include "coverattackpointnode.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// CoverSpotInfoPageClass
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//
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/////////////////////////////////////////////////////////////////////////////
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CoverSpotInfoPageClass::CoverSpotInfoPageClass (void)
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: m_CoverSpot (NULL),
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DockableFormClass (CoverSpotInfoPageClass::IDD)
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{
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// CoverSpotInfoPageClass
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//
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/////////////////////////////////////////////////////////////////////////////
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CoverSpotInfoPageClass::CoverSpotInfoPageClass (CoverSpotNodeClass *cover_spot)
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: m_CoverSpot (cover_spot),
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DockableFormClass (CoverSpotInfoPageClass::IDD)
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{
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//{{AFX_DATA_INIT(CoverSpotInfoPageClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// ~CoverSpotInfoPageClass
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//
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/////////////////////////////////////////////////////////////////////////////
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CoverSpotInfoPageClass::~CoverSpotInfoPageClass (void)
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{
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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CoverSpotInfoPageClass::DoDataExchange (CDataExchange* pDX)
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{
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DockableFormClass::DoDataExchange (pDX);
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//{{AFX_DATA_MAP(CoverSpotInfoPageClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(CoverSpotInfoPageClass, DockableFormClass)
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//{{AFX_MSG_MAP(CoverSpotInfoPageClass)
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ON_BN_CLICKED(IDC_ADD_ATTACK_LOCATION, OnAddAttackLocation)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CoverSpotInfoPageClass diagnostics
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#ifdef _DEBUG
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void CoverSpotInfoPageClass::AssertValid() const
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{
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DockableFormClass::AssertValid();
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}
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void CoverSpotInfoPageClass::Dump(CDumpContext& dc) const
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{
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DockableFormClass::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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//
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// HandleInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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CoverSpotInfoPageClass::HandleInitDialog (void)
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{
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ASSERT (m_CoverSpot != NULL);
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SendDlgItemMessage (IDC_CROUCH_CHECK, BM_SETCHECK, m_CoverSpot->Requires_Crouch ());
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Apply_Changes
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//
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/////////////////////////////////////////////////////////////////////////////
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bool
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CoverSpotInfoPageClass::Apply_Changes (void)
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{
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BOOL crouch = SendDlgItemMessage (IDC_CROUCH_CHECK, BM_GETCHECK);
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m_CoverSpot->Set_Requires_Crouch (bool(crouch == 1));
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// Return true to allow the dialog to close
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return true;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnAddAttackLocation
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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CoverSpotInfoPageClass::OnAddAttackLocation (void)
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{
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//
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// Add a new attack point to the world
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//
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CoverAttackPointNodeClass *attack_point = m_CoverSpot->Add_Attack_Point (Matrix3D(1));
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if (attack_point != NULL) {
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::Get_Mouse_Mgr ()->Move_Node (attack_point);
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}
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//
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// Simulate pressing the OK button
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//
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::PostMessage (::GetParent (m_hWnd), WM_COMMAND, MAKELPARAM(IDC_OK, BN_CLICKED), 0L);
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return ;
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}
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