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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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108
Code/Tools/LevelEdit/DockableForm.h
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108
Code/Tools/LevelEdit/DockableForm.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_DOCKABLEFORMCLASS_H__53843321_66CC_11D2_8DDF_00104B6FD9E3__INCLUDED_)
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#define AFX_DOCKABLEFORMCLASS_H__53843321_66CC_11D2_8DDF_00104B6FD9E3__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// DockableFormClass.h : header file
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//
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#ifndef __AFXEXT_H__
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#include <afxext.h>
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// DockableFormClass form view
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//
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class DockableFormClass : public CWnd
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{
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public:
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DockableFormClass (UINT nIDTemplate);
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virtual ~DockableFormClass ();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(DockableFormClass)
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(DockableFormClass)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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protected:
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////////////////////////////////////////////////////////////////
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//
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// Protected methods
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//
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BOOL Create(LPCTSTR /*lpszClassName*/, LPCTSTR /*lpszWindowName*/,
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DWORD dwRequestedStyle, const RECT& rect, CWnd* pParentWnd, UINT nID,
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CCreateContext* pContext);
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public:
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////////////////////////////////////////////////////////////////
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//
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// Public Methods
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//
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BOOL Create (CWnd *pCParentWnd, UINT uiID) { return Create (NULL, NULL, WS_CHILD | WS_VISIBLE, CRect (0, 0, 100, 100), pCParentWnd, uiID, NULL); }
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virtual void HandleInitDialog (void) {}
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virtual bool Apply_Changes (void) { return true; }
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virtual void Discard_Changes (void) {}
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//
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// Inline accessors
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//
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const CRect & Get_Form_Rect (void) const
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{ return m_rectForm; }
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private:
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////////////////////////////////////////////////////////////////
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//
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// Private member data
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//
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UINT m_uiTemplateID;
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CRect m_rectForm;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DOCKABLEFORMCLASS_H__53843321_66CC_11D2_8DDF_00104B6FD9E3__INCLUDED_)
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