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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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402
Code/Tools/LevelEdit/EditScript.cpp
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402
Code/Tools/LevelEdit/EditScript.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/EditScript.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/02/00 4:17p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "stdafx.h"
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#include "editscript.h"
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#include "..\..\scripts\ScriptEvents.H"
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#include "scripts.h"
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#include "chunkio.h"
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#include "scriptmgr.h"
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enum
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{
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CHUNKID_VARIABLES = 0x10271120,
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CHUNKID_VALUES
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};
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enum
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{
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VARID_NAME = 0x01,
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VARID_PARAM_DESC,
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VARID_VALUES
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};
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////////////////////////////////////////////////////////////////
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//
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// EditScriptClass
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//
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////////////////////////////////////////////////////////////////
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EditScriptClass::EditScriptClass (void)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// EditScriptClass
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//
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////////////////////////////////////////////////////////////////
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EditScriptClass::EditScriptClass (const EditScriptClass &src)
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{
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*this = src;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~EditScriptClass
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//
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////////////////////////////////////////////////////////////////
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EditScriptClass::~EditScriptClass (void)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// operator=
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//
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////////////////////////////////////////////////////////////////
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const EditScriptClass &
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EditScriptClass::operator= (const EditScriptClass &src)
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{
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m_Name = src.m_Name;
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m_ParamValues = src.m_ParamValues;
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m_ParamDescription = src.m_ParamDescription;
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return *this;
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}
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////////////////////////////////////////////////////////////////
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//
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// operator==
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//
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////////////////////////////////////////////////////////////////
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bool
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EditScriptClass::operator== (const EditScriptClass &src)
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{
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bool retval = true;
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// Are the params the same?
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retval &= bool(m_ParamValues.Count () == src.m_ParamValues.Count ());
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retval &= bool(m_ParamDescription.Compare_No_Case (src.m_ParamDescription) == 0);
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return retval;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Composite_Values
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//
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////////////////////////////////////////////////////////////////
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void
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EditScriptClass::Set_Composite_Values (LPCTSTR values)
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{
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// Build a list of values from the composite string
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CString *value_list = NULL;
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int count = ::Build_List_From_String (values, ",", &value_list);
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// Pass these values onto our list
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for (int index = 0; (index < m_ParamValues.Count ()) && (index < count); index ++) {
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m_ParamValues[index].value = value_list[index];
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}
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SAFE_DELETE_ARRAY (value_list);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Build_Composite_String
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//
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////////////////////////////////////////////////////////////////
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CString
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EditScriptClass::Build_Composite_String (void) const
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{
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CString composite_string;
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// Build a composite string out of the values for each param
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int count = m_ParamValues.Count ();
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for (int index = 0; index < count; index ++) {
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const PARAM_VALUE &value = m_ParamValues[index];
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composite_string += value.value;
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// Make sure the entries are comma delimited
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if (index != (count - 1)) {
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composite_string += ",";
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}
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}
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// Return a string object containing the values
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return composite_string;
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}
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////////////////////////////////////////////////////////////////
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//
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// Update_Data
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//
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////////////////////////////////////////////////////////////////
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void
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EditScriptClass::Update_Data (void)
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{
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// Start with a clean list of values
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m_ParamValues.Delete_All ();
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// Build a list of parameters from the description string
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CString *param_list = NULL;
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int count = ::Build_List_From_String (m_ParamDescription, ",", ¶m_list);
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// Loop through the paramter descriptions
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for (int index = 0; index < count; index ++) {
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CString param_desc = param_list[index];
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CString name = param_desc;
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CString def_value;
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CString type;
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// Look for a default value and a type specifier
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int def_index = param_desc.Find ('=');
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int type_index = param_desc.Find (':');
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// Was there a type specifier?
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if (type_index != -1) {
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name = param_desc.Left (type_index);
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type = &(((LPCTSTR)param_desc)[type_index+1]);
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type.TrimLeft ();
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type.TrimRight ();
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param_desc = name;
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}
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// Was there a default value?
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if (def_index != -1) {
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name = param_desc.Left (def_index);
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def_value = &(((LPCTSTR)param_desc)[def_index+1]);
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}
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//
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// Add this parameter to our list
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//
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PARAM_VALUE value;
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value.name = name;
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value.value = def_value;
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value.type = String_To_Type (type);
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m_ParamValues.Add (value);
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}
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SAFE_DELETE_ARRAY (param_list);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// String_To_Type
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//
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////////////////////////////////////////////////////////////////
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PARAM_TYPES
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EditScriptClass::String_To_Type (LPCTSTR type_name)
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{
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// Look through all the known specifiers and see if any match
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PARAM_TYPES type = PARAM_TYPE_INT;
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bool found = false;
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for (int type_index = 0; (type_index < PARAM_TYPE_COUNT) && (found == false); type_index ++) {
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// Is this the type specifier we were looking for?
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if (::lstrcmpi (type_name, PARAM_TYPE_STRINGS[type_index]) == 0) {
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type = (PARAM_TYPES)type_index;
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found = true;
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}
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}
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// Return the type specifier ID
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return type;
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}
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////////////////////////////////////////////////////////////////
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//
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// Create_Script
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//
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////////////////////////////////////////////////////////////////
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ScriptClass *
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EditScriptClass::Create_Script (void)
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{
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//
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// Create the new script
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//
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ScriptClass *script = ScriptManager::Create_Script (m_Name);
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if (script != NULL) {
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//
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// Convert our params to a string and pass them
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// onto the script
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//
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CString params = Build_Composite_String ();
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script->Set_Parameters_String (params);
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}
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return script;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Save
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//
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/////////////////////////////////////////////////////////////////
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bool
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EditScriptClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, m_Name);
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//WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_PARAM_DESC, m_ParamDescription);
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//StringClass values = (LPCTSTR)Build_Composite_String ();
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//WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_VALUES, values);
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csave.End_Chunk ();
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csave.Begin_Chunk (CHUNKID_VALUES);
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StringClass values = (LPCTSTR)Build_Composite_String ();
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csave.Write ((const char *)values, values.Get_Length () + 1);
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csave.End_Chunk ();
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return true;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Load
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//
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/////////////////////////////////////////////////////////////////
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bool
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EditScriptClass::Load (ChunkLoadClass &cload)
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{
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bool retval = true;
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ())
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{
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case CHUNKID_VARIABLES:
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retval &= Load_Variables (cload);
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break;
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case CHUNKID_VALUES:
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{
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//
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// Read the parameter value string from the chunk
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//
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StringClass values;
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int len = cload.Cur_Chunk_Length ();
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cload.Read (values.Get_Buffer (len), len);
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//
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// Store the parameter values in our internal data structures
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//
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Set_Composite_Values (values);
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}
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break;
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}
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cload.Close_Chunk ();
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}
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return retval;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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///////////////////////////////////////////////////////////////////////
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bool
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EditScriptClass::Load_Variables (ChunkLoadClass &cload)
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{
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StringClass values;
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//
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// Loop through all the microchunks that define the variables
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//
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while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, m_Name);
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READ_MICRO_CHUNK_WWSTRING (cload, VARID_VALUES, values);
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}
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cload.Close_Micro_Chunk ();
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}
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//
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// Make sure we use the current version of the parameter list
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//
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Lookup_Param_Description ();
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Set_Composite_Values (values);
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return true;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Lookup_Param_Description
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//
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///////////////////////////////////////////////////////////////////////
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void
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EditScriptClass::Lookup_Param_Description (void)
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{
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//
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// Try to find the default instance of the script
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//
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EditScriptClass *current_version = ScriptMgrClass::Find_Script (m_Name);
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if (current_version != NULL) {
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m_ParamDescription = current_version->m_ParamDescription;
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} else {
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m_ParamDescription = "";
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}
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Update_Data ();
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return ;
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}
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