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Initial commit of Command & Conquer Renegade source code.
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164
Code/Tools/LevelEdit/EditorLine.h
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164
Code/Tools/LevelEdit/EditorLine.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/EditorLine.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 3/26/01 2:19p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __EDITOR_LINE_H
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#define __EDITOR_LINE_H
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#include "editorphys.h"
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#include "segline.h"
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#include "vector3.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// EditorLineClass
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//
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///////////////////////////////////////////////////////////////////////////////
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class EditorLineClass : public EditorPhysClass
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{
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public:
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////////////////////////////////////////////////////////
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// Public contsructors/destructors
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////////////////////////////////////////////////////////
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EditorLineClass (void);
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virtual ~EditorLineClass (void) { MEMBER_RELEASE (Line); }
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////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////
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//
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// Position methods
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//
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void Reset (const Vector3 &start, const Vector3 &end);
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void Reset_Start (const Vector3 &start);
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void Reset_End (const Vector3 &end);
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void Hide (bool onoff);
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void Set_Color (const Vector3 &color) { Line->Set_Color ((Vector3 &)color); }
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void Set_Width (float width) { Line->Set_Width (width); Update_Cull_Box (); }
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private:
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////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////
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Vector3 StartPos;
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Vector3 EndPos;
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SegmentedLineClass * Line;
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};
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///////////////////////////////////////////////////////////////////////////////////
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// EditorLineClass
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///////////////////////////////////////////////////////////////////////////////////
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inline
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EditorLineClass::EditorLineClass (void) :
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StartPos (0, 0, 0),
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EndPos (1, 1, 1),
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EditorPhysClass ()
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{
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Line = new SegmentedLineClass;
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Vector3 locs[2] = { Vector3 (0,0,0), Vector3 (1,1,1) };
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Line->Set_Points (2, locs);
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Line->Set_Width (0.075F);
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Line->Set_Color (Vector3 (0, 0, 0.75F));
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Line->Set_Opacity (1.0F);
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//Line->Set_Shader (ShaderClass::_PresetOpaqueSolidShader);
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Set_Model (Line);
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return ;
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}
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///////////////////////////////////////////////////////////////////////////////////
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// Reset
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///////////////////////////////////////////////////////////////////////////////////
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inline void
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EditorLineClass::Reset (const Vector3 &start, const Vector3 &end)
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{
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Reset_Start (start);
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Reset_End (end);
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return ;
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}
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///////////////////////////////////////////////////////////////////////////////////
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// Reset_Start
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///////////////////////////////////////////////////////////////////////////////////
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inline void
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EditorLineClass::Reset_Start (const Vector3 &start)
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{
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StartPos = start;
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Set_Position (StartPos);
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Update_Cull_Box ();
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return ;
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}
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///////////////////////////////////////////////////////////////////////////////////
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// Reset_End
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///////////////////////////////////////////////////////////////////////////////////
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inline void
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EditorLineClass::Reset_End (const Vector3 &end)
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{
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Matrix3D::Inverse_Transform_Vector (Get_Transform (), end, &EndPos);
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Line->Set_Point_Location (1, EndPos);
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Update_Cull_Box ();
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return ;
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}
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///////////////////////////////////////////////////////////////////////////////////
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// Hide
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///////////////////////////////////////////////////////////////////////////////////
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inline void
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EditorLineClass::Hide (bool onoff)
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{
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if (Line != NULL) {
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Line->Set_Hidden (onoff);
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}
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return ;
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}
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#endif //__EDITOR_LINE_H
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