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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/LevelEdit/FileLocations.h
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91
Code/Tools/LevelEdit/FileLocations.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/FileLocations.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/31/02 1:56p $*
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* *
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* $Revision:: 24 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __FILE_LOCATIONS_H
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#define __FILE_LOCATIONS_H
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///////////////////////////////////////////////////////////////////////////////////////
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//
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// Constants
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//
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///////////////////////////////////////////////////////////////////////////////////////
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const TCHAR * const ALWAYS_INI_PATH = TEXT ("INI\\Always.ini");
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const TCHAR * const PRESET_INI_PATH = TEXT ("INI\\GlobalPresetLib.INI");
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const TCHAR * const PROPERTY_INI_PATH = TEXT ("INI\\PropertyPresets.INI");
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const TCHAR * const SERIAL_INI_PATH = TEXT ("INI\\Serial.INI");
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const TCHAR * const TRANS_INI_PATH = TEXT ("INI\\TransitionPresets.INI");
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const TCHAR * const UPDATE_INI_PATH = TEXT ("INI\\UpdateInfo.INI");
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const TCHAR * const TEMP_INI_PATH = TEXT ("INI\\TempPresets.INI");
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const TCHAR * const ALWAYS_INI_DIR = TEXT ("ALWAYS\\INI");
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const TCHAR * const ALWAYS_DEP_INI_PATH = TEXT ("INI\\always_dep.ini");
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const TCHAR * const OBJECTS_DDB_PATH = TEXT ("presets\\objects.ddb");
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const TCHAR * const TEMP_DB_PATH = TEXT ("Presets\\temps20.ddb");
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const TCHAR * const TEMP_DB_FILENAME = TEXT ("temps20.ddb");
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const TCHAR * const PRESETS_PATH = TEXT ("Presets");
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const TCHAR * const CONV_DB_PATH = TEXT ("Presets\\conv10.cdb");
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const TCHAR * const CONV_DB_FILENAME = TEXT ("conv10.cdb");
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const TCHAR * const STRINGS_DB_PATH = TEXT ("Always\\TranslationDB\\strings.tdb");
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const TCHAR * const STRINGS_DB_NAME = TEXT ("strings.tdb");
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const TCHAR * const WEATHER_DIR = TEXT ("Always\\Weather");
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const TCHAR * const SKY_DIR = TEXT ("Always\\Sky");
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const TCHAR * const DAZZLE_INI_PATH = TEXT ("Always\\INI\\Dazzle.ini");
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const TCHAR * const SHATTER_DIR = TEXT ("Always\\Shatter");
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const TCHAR * const COMMAND_ASSET_NAME = TEXT ("C_HAVOC");
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const TCHAR * const CHAR_ANIMS_PATH = TEXT ("Always\\Characters\\Anims");
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const TCHAR * const DEF_ASSET_PATH = TEXT ("Projects\\Commando\\Assets");
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const TCHAR * const SCRIPTS_PATH = TEXT ("Scripts");
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const TCHAR * const HUMAN_SKEL_PATH = TEXT ("Characters\\s_a_human.w3d");
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const TCHAR * const DEF_VSS_DB = TEXT ("\\\\mobius\\project7\\projects\\renegade\\asset management\\asset database\\srcsafe.ini");
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const TCHAR * const GLOBAL_TEXTURE_PATH = TEXT ("\\\\mobius\\project7\\projects\\renegade\\art\\_source\\texturemaps");
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const TCHAR * const LEVELS_ASSET_DIR = TEXT ("Levels");
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#endif //__FILE_LOCATIONS_H
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