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Initial commit of Command & Conquer Renegade source code.
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279
Code/Tools/LevelEdit/FileMgr.h
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279
Code/Tools/LevelEdit/FileMgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/FileMgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/29/02 11:48a $*
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* *
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* $Revision:: 17 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __FILEMGR_H
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#define __FILEMGR_H
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#include "vector.h"
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#include "bittype.h"
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#include "listtypes.h"
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///////////////////////////////////////////////////////////////////////
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// Forward declarations
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///////////////////////////////////////////////////////////////////////
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class RenderObjClass;
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class PresetClass;
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class AssetDatabaseClass;
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class NodeClass;
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///////////////////////////////////////////////////////////////////////
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// Constants
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///////////////////////////////////////////////////////////////////////
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extern const char *SPECIAL_USER_FOLDER;
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extern const char *PROXY_TESTS_FOLDER;
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///////////////////////////////////////////////////////////////////////////
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//
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// FileInfoStruct
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//
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///////////////////////////////////////////////////////////////////////////
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struct FileInfoStruct
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{
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public:
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//////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////
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FileInfoStruct (void)
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: m_SubdirImportant (false) { }
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FileInfoStruct (const CString &filename, bool subdir_important)
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: m_Filename (filename),
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m_SubdirImportant (subdir_important) { }
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//////////////////////////////////////////////////////////
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// Public operators
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//////////////////////////////////////////////////////////
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bool operator== (const FileInfoStruct &src) { return false; }
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bool operator!= (const FileInfoStruct &src) { return true; }
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//////////////////////////////////////////////////////////
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// Public fields
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//////////////////////////////////////////////////////////
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CString m_Filename;
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bool m_SubdirImportant;
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};
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typedef DynamicVectorClass<FileInfoStruct> FILE_LIST;
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///////////////////////////////////////////////////////////////////////////
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//
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// LevelFileStruct
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//
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// Struct definition for a level editor file. This is used by the manager
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// to represent a file.
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//
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struct LevelFileStruct
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{
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public:
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//////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////
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LevelFileStruct (void)
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: m_SubdirImportant (false),
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m_RefCount (1L) { }
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virtual ~LevelFileStruct (void) { }
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//////////////////////////////////////////////////////////
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// Public fields
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//////////////////////////////////////////////////////////
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CString m_Filename;
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ULONG m_RefCount;
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bool m_SubdirImportant;
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};
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///////////////////////////////////////////////////////////////////////////
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//
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// FileMgrClass
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//
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// Class definition for a level editor file manager which controls:
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// - Versioning
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// - Reference counting
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// - VSS integration
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//
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///////////////////////////////////////////////////////////////////////////
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class FileMgrClass
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{
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public:
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//////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////
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FileMgrClass (void);
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virtual ~FileMgrClass (void) { Free_Data (); }
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//////////////////////////////////////////////////////////
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// Public Methods
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//////////////////////////////////////////////////////////
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//
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// Initialization routines
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//
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void Initialize (void);
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//
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// Enumeration routines
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//
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int Get_File_Count (void) const { return m_FileList.Count (); }
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CString Get_File_Name (int index) const { return m_FileList[index]->m_Filename; }
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bool Is_File_Path_Important (int index) const { return m_FileList[index]->m_SubdirImportant; }
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//
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// Management
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//
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void Update (NodeClass *node, bool add_node = true);
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void Update (PresetClass *preset, bool add_node = true);
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void Add_Asset (LPCTSTR filename);
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void Remove_Asset (LPCTSTR filename);
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int Add_File (LPCTSTR filename, bool subdir_important = false);
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bool Remove_File (int prop_index);
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int Find_File (LPCTSTR filename) const;
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void Build_File_List (LPCTSTR start_path, RenderObjClass *prender_obj, FILE_LIST &file_list);
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void Find_Files (LPCTSTR path, LPCTSTR wildcard, DynamicVectorClass<CString> &file_list, bool brecurse);
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//
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// File base path management
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//
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void Set_Base_Path (LPCTSTR base);
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LPCTSTR Get_Base_Path (void) const { return m_BasePath; }
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//
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// Preset library information
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//
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void Get_Preset_Library_Path (uint32 class_id, bool is_temp, CString &path);
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//
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// Texture methods
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//
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bool Update_Texture_Cache (LPCTSTR start_path, RenderObjClass *prender_obj);
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int Build_Texture_List (LPCTSTR start_path, RenderObjClass *prender_obj, DynamicVectorClass<CString> &texture_list, bool brecurse = true);
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const CString & Get_Texture_Cache_Path (void) const { return m_TextureCachePath; }
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//
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// File information
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//
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bool Does_File_Exist (LPCTSTR filename, bool bupdate_from_vss = false);
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CString Make_Full_Path (LPCTSTR rel_path);
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CString Make_Relative_Path (LPCTSTR full_path);
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bool Is_Path_Valid (LPCTSTR path);
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bool Is_Empty_Path (LPCTSTR path);
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bool Is_Path_In_Asset_Tree (LPCTSTR path);
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bool Determine_File_Location (LPCTSTR full_path, CString &real_location);
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//
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// Include file methods
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//
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void Build_Global_Include_List (void);
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bool Update_Global_Include_File_List (void);
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DynamicVectorClass<CString> & Get_Global_Include_File_List (void) { return m_GlobalIncludeFiles; }
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DynamicVectorClass<CString> & Get_Include_File_List (void) { return m_IncludeFiles; }
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void Build_Include_List (LPCTSTR ini_filename, DynamicVectorClass<CString> &list);
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//
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// VSS integration methods
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//
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bool Initialize_VSS (LPCTSTR ini_file_path, LPCTSTR username = NULL, LPCTSTR password = NULL);
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int Build_Update_List (DynamicVectorClass<LevelFileStruct *> &update_list);
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bool Update_Files (DynamicVectorClass<LevelFileStruct *> *pupdate_list = NULL);
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bool Update_File (int index);
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bool Update_File (LPCTSTR filename);
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bool Update_All_Files (LPCTSTR dest_path, LPCTSTR search_mask);
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bool Update_Model (LPCTSTR local_path, LPCTSTR new_filename);
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bool Add_Files_To_Database (LPCTSTR filename);
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bool Add_File_To_Database (LPCTSTR filename);
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bool Is_VSS_Integration_Enabled (void) { return m_bVSSInitialized; }
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bool Is_File_In_VSS (LPCTSTR filename);
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bool Get_Subproject (LPCTSTR path);
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AssetDatabaseClass & Get_Database_Interface (void) { return *m_DatabaseInterface; }
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void Set_Read_Only_VSS (bool bread_only = true) { m_bReadOnlyVSS = bread_only; }
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bool Is_VSS_Read_Only (void) { return m_bReadOnlyVSS; }
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bool Is_Special_User (void) { return m_IsSpecialUser; }
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bool Update_Asset_Tree (void);
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void Build_Dependency_List (LPCTSTR filename, UniqueListClass<CString> &list);
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//
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// Static member data
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//
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static bool _bAutoUpdateOn;
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protected:
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//////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////
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void Free_Data (void);
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CDialog * m_pUpdateDlg;
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CString m_CurrentFile;
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void Add_Files_To_Database (void);
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friend UINT fnUpdateVSSThread (LPVOID pParam);
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private:
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//////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////
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DynamicVectorClass<LevelFileStruct *> m_FileList;
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CString m_BasePath;
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CString m_TextureCachePath;
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AssetDatabaseClass * m_DatabaseInterface;
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bool m_bVSSInitialized;
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bool m_bReadOnlyVSS;
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bool m_IsSpecialUser;
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DynamicVectorClass<CString> m_GlobalIncludeFiles;
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DynamicVectorClass<CString> m_IncludeFiles;
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};
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#endif //__FILEMGR_H
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