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Initial commit of Command & Conquer Renegade source code.
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190
Code/Tools/LevelEdit/GenerateVisDialog.cpp
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190
Code/Tools/LevelEdit/GenerateVisDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// GenerateVisDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "GenerateVisDialog.h"
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#include "GeneratingVisDialog.H"
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#include "Utils.H"
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#include "SceneEditor.H"
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#include "rendobj.h"
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#include "phys.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// GenerateVisDialogClass dialog
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GenerateVisDialogClass::GenerateVisDialogClass(CWnd* pParent /*=NULL*/)
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: CDialog(GenerateVisDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(GenerateVisDialogClass)
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//}}AFX_DATA_INIT
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}
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void GenerateVisDialogClass::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(GenerateVisDialogClass)
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DDX_Control(pDX, IDC_SAMPLEHEIGHT_SLIDER, m_SampleHeightSlider);
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DDX_Control(pDX, IDC_GRANULARITY_SLIDER, m_GranularitySlider);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(GenerateVisDialogClass, CDialog)
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//{{AFX_MSG_MAP(GenerateVisDialogClass)
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ON_WM_HSCROLL()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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//////////////////////////////////////////////////////////////////////////////
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BOOL
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GenerateVisDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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m_GranularitySlider.SetRange (1, 32);
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m_GranularitySlider.SetPos (16);
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SetDlgItemInt (IDC_GRANULARITY_EDIT, 16);
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m_SampleHeightSlider.SetRange (1, 20);
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m_SampleHeightSlider.SetPos (10);
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SetDlgItemInt (IDC_SAMPLEHEIGHT_EDIT, 10);
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bool bcheck = ::Get_Scene_Editor ()->Is_Vis_Quick_And_Dirty();
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SendDlgItemMessage (IDC_IGNORE_TRANSPARENCY_CHECK, BM_SETCHECK, (WPARAM)bcheck);
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return TRUE;
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// OnHScroll
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//
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//////////////////////////////////////////////////////////////////////////////
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void
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GenerateVisDialogClass::OnHScroll
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(
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UINT nSBCode,
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UINT nPos,
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CScrollBar* pScrollBar
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)
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{
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SetDlgItemInt (IDC_GRANULARITY_EDIT, m_GranularitySlider.GetPos ());
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SetDlgItemInt (IDC_SAMPLEHEIGHT_EDIT, m_SampleHeightSlider.GetPos ());
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CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
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return ;
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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//////////////////////////////////////////////////////////////////////////////
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void
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GenerateVisDialogClass::OnOK (void)
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{
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SceneEditorClass *scene = ::Get_Scene_Editor ();
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//
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// Enable quick and dirty mode (if necessary)
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//
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BOOL is_quick_and_dirty = SendDlgItemMessage (IDC_IGNORE_TRANSPARENCY_CHECK, BM_GETCHECK);
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scene->Set_Vis_Quick_And_Dirty (is_quick_and_dirty == TRUE);
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//
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// Read the settings from the dialog
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//
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BOOL ignore_bias = SendDlgItemMessage (IDC_IGNORE_VIS_BIAS, BM_GETCHECK);
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BOOL selection_only = SendDlgItemMessage (IDC_SELECTION_ONLY, BM_GETCHECK);
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float granularity = (float)m_GranularitySlider.GetPos ();
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float sample_height = (float)m_SampleHeightSlider.GetPos ();
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//
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// Record the time when the vis preprocessing is started
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//
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DWORD start_time = ::GetTickCount();
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//
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// Reset the vis data (which also causes the culling systems to re-partition)
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//
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if (selection_only != TRUE) {
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scene->Reset_Vis(true);
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}
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//
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// Kick off the vis
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//
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if (SendDlgItemMessage (IDC_USE_EDGE_SAMPLING, BM_GETCHECK) != 0) {
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scene->Generate_Edge_Sampled_Vis (granularity, (ignore_bias == TRUE));
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} else {
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scene->Generate_Uniform_Sampled_Vis (granularity, sample_height, (ignore_bias == TRUE), (selection_only == TRUE));
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}
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if (selection_only != TRUE) {
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//
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// Now do the manual vis points ();
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//
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scene->Generate_Manual_Vis ();
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//
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// Now vis the light sources
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//
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scene->Generate_Light_Vis ();
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}
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//
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// Now make sure each dynamic object has updated visibility
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//
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scene->Reset_Dynamic_Object_Visibility_Status ();
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//
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// Display the total elapsed time to the user
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//
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DWORD elapsed_time = ::GetTickCount() - start_time;
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int hours = elapsed_time / (1000 * 60 * 60);
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elapsed_time -= hours * (1000 * 60 * 60);
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int minutes = elapsed_time / (1000 * 60);
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elapsed_time -= minutes * (1000 * 60);
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int seconds = elapsed_time / 1000;
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CString message;
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message.Format("Total Elapsed Time: %d hours, %d minutes, %d seconds.",hours,minutes,seconds);
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MessageBox (message, "Time", MB_OK | MB_ICONEXCLAMATION);
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CDialog::OnOK ();
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return ;
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}
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