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Initial commit of Command & Conquer Renegade source code.
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132
Code/Tools/LevelEdit/GeneratingEdgeSampledVisDialog.h
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132
Code/Tools/LevelEdit/GeneratingEdgeSampledVisDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/GeneratingEdgeSampledVisDialog.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 7/21/00 9:05a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if !defined(AFX_GENERATINGEDGESAMPLEDVISDIALOG_H__237F8914_2CCD_4BF4_B2E7_5BF5C975D44F__INCLUDED_)
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#define AFX_GENERATINGEDGESAMPLEDVISDIALOG_H__237F8914_2CCD_4BF4_B2E7_5BF5C975D44F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "resource.h"
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/////////////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////////////
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class VisGenProgressClass;
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/////////////////////////////////////////////////////////////////////////////
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//
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// GeneratingEdgeSampledVisDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class GeneratingEdgeSampledVisDialogClass : public CDialog
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{
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// Construction
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public:
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GeneratingEdgeSampledVisDialogClass(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(GeneratingEdgeSampledVisDialogClass)
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enum { IDD = IDD_GENERATING_EDGE_SAMPLED_VIS };
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CProgressCtrl m_ProgressCtrl;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(GeneratingEdgeSampledVisDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(GeneratingEdgeSampledVisDialogClass)
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virtual BOOL OnInitDialog();
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afx_msg void OnTimer(UINT nIDEvent);
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virtual void OnCancel();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////////
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//
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// Accessors
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//
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void Set_Progress_Obj (VisGenProgressClass *obj);
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VisGenProgressClass * Get_Progress_Obj (void) const { return m_ProgressObj; }
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void Set_Finished (bool is_finished);
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void Enable_Farm_Mode (bool onoff) { m_FarmMode = onoff; }
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//
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// Static methods
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//
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static GeneratingEdgeSampledVisDialogClass *Display (void);
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private:
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///////////////////////////////////////////////////////////////////////
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// Private methods
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///////////////////////////////////////////////////////////////////////
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void Update_Stats (void);
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void End_Dialog (void);
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///////////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////////
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VisGenProgressClass * m_ProgressObj;
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bool m_IsCancelled;
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bool m_IsFinished;
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DWORD m_StartTime;
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bool m_FarmMode;
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CString m_StatusFilename;
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CString m_StatusSection;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GENERATINGEDGESAMPLEDVISDIALOG_H__237F8914_2CCD_4BF4_B2E7_5BF5C975D44F__INCLUDED_)
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