mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 15:41:39 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
162
Code/Tools/LevelEdit/GotoLocationDialog.cpp
Normal file
162
Code/Tools/LevelEdit/GotoLocationDialog.cpp
Normal file
@@ -0,0 +1,162 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// GotoLocationDialog.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "leveledit.h"
|
||||
#include "GotoLocationDialog.h"
|
||||
#include "CameraMgr.h"
|
||||
#include "Utils.h"
|
||||
#include "euler.h"
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// GotoLocationDialogClass
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
GotoLocationDialogClass::GotoLocationDialogClass (CWnd* pParent /*=NULL*/)
|
||||
: CDialog(GotoLocationDialogClass::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(GotoLocationDialogClass)
|
||||
// NOTE: the ClassWizard will add member initialization here
|
||||
//}}AFX_DATA_INIT
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DoDataExchange
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
GotoLocationDialogClass::DoDataExchange (CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(GotoLocationDialogClass)
|
||||
DDX_Control(pDX, IDC_ZPOS_SPIN, m_ZPosSpin);
|
||||
DDX_Control(pDX, IDC_YPOS_SPIN, m_YPosSpin);
|
||||
DDX_Control(pDX, IDC_XPOS_SPIN, m_XPosSpin);
|
||||
DDX_Control(pDX, IDC_FACING_SPIN, m_FacingSpin);
|
||||
//}}AFX_DATA_MAP
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(GotoLocationDialogClass, CDialog)
|
||||
//{{AFX_MSG_MAP(GotoLocationDialogClass)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnInitDialog
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
BOOL
|
||||
GotoLocationDialogClass::OnInitDialog (void)
|
||||
{
|
||||
CDialog::OnInitDialog ();
|
||||
|
||||
//
|
||||
// Turn all the edit controls into 'float' controls that will
|
||||
// allow the user to type only numbers (with decimals and signs)
|
||||
//
|
||||
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_XPOS_EDIT));
|
||||
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_YPOS_EDIT));
|
||||
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_ZPOS_EDIT));
|
||||
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_FACING_EDIT));
|
||||
|
||||
//
|
||||
// Set the float control ranges
|
||||
//
|
||||
m_XPosSpin.SetRange32 (-1000000, 1000000);
|
||||
m_YPosSpin.SetRange32 (-1000000, 1000000);
|
||||
m_ZPosSpin.SetRange32 (-1000000, 1000000);
|
||||
m_FacingSpin.SetRange32 (-1000000, 1000000);
|
||||
|
||||
//
|
||||
// Get the camera's position and rotation
|
||||
//
|
||||
CameraClass *camera = ::Get_Camera_Mgr ()->Get_Camera ();
|
||||
Vector3 position = camera->Get_Position ();
|
||||
|
||||
Matrix3D tm = camera->Get_Transform ();
|
||||
Vector3 look_at_pos = tm.Get_Z_Vector ();
|
||||
float facing = WWMath::Wrap ((float)::atan2 (look_at_pos.Y, look_at_pos.X), 0.0F, DEG_TO_RADF (360));
|
||||
|
||||
//
|
||||
// Put the camera's current position and rotation into the
|
||||
// dialog controls.
|
||||
//
|
||||
::SetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT, position.X);
|
||||
::SetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT, position.Y);
|
||||
::SetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT, position.Z);
|
||||
::SetDlgItemFloat (m_hWnd, IDC_FACING_EDIT, RAD_TO_DEG (facing));
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnOK
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
GotoLocationDialogClass::OnOK (void)
|
||||
{
|
||||
//
|
||||
// Get the new settings for the camera from the dialog
|
||||
//
|
||||
Vector3 pos (0, 0, 0);
|
||||
pos.X = ::GetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT, true);
|
||||
pos.Y = ::GetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT, true);
|
||||
pos.Z = ::GetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT, true);
|
||||
|
||||
float facing = ::GetDlgItemFloat (m_hWnd, IDC_FACING_EDIT, true);
|
||||
|
||||
//
|
||||
// Create a transform for the camera using these new settings
|
||||
//
|
||||
float x_val = ::cos (DEG_TO_RADF (facing));
|
||||
float y_val = ::sin (DEG_TO_RADF (facing));
|
||||
Vector3 y_axis = Vector3 (0, 0, 1);
|
||||
Vector3 z_axis = Vector3 (x_val, y_val, 0);
|
||||
Vector3 x_axis = Vector3::Cross_Product (y_axis, z_axis);
|
||||
Matrix3D tm (x_axis, y_axis, z_axis, pos);
|
||||
|
||||
//
|
||||
// Pass the new transform onto the camera
|
||||
//
|
||||
::Get_Camera_Mgr ()->Set_Transform (tm);
|
||||
|
||||
CDialog::OnOK ();
|
||||
return ;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user