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Initial commit of Command & Conquer Renegade source code.
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111
Code/Tools/LevelEdit/GotoObjectByIDDialog.cpp
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111
Code/Tools/LevelEdit/GotoObjectByIDDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// GotoObjectByIDDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "gotoobjectbyiddialog.h"
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#include "node.h"
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#include "nodemgr.h"
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#include "cameramgr.h"
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#include "utils.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// GotoObjectByIDDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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GotoObjectByIDDialogClass::GotoObjectByIDDialogClass(CWnd* pParent /*=NULL*/)
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: CDialog(GotoObjectByIDDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(GotoObjectByIDDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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GotoObjectByIDDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(GotoObjectByIDDialogClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(GotoObjectByIDDialogClass, CDialog)
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//{{AFX_MSG_MAP(GotoObjectByIDDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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GotoObjectByIDDialogClass::OnOK (void)
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{
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int obj_id = GetDlgItemInt (IDC_OBJECT_ID_EDIT);
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//
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// Try to find the object that the user entered
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//
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NodeClass *node = NodeMgrClass::Find_Node (obj_id);
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if (node == NULL) {
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//
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// Warn the user
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//
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::MessageBox (m_hWnd, "There is not object in the current level with that ID.", "Object Not Found", MB_ICONERROR | MB_OK);
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//
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// Return focus to the edit control so the user can re-enter the ID
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//
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::SetFocus (::GetDlgItem (m_hWnd, IDC_OBJECT_ID_EDIT));
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SendDlgItemMessage (IDC_OBJECT_ID_EDIT, EM_SETSEL, (WPARAM)0, (LPARAM)-1);
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} else {
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//
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// 'Goto' the requested object
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//
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::Get_Camera_Mgr ()->Goto_Node (node);
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CDialog::OnOK ();
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}
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return ;
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}
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