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Initial commit of Command & Conquer Renegade source code.
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130
Code/Tools/LevelEdit/HeightWatcher.h
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130
Code/Tools/LevelEdit/HeightWatcher.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/HeightWatcher.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 5/27/00 3:35p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __HEIGHT_WATCHER_H
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#define __HEIGHT_WATCHER_H
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//////////////////////////////////////////////////////////////////////////
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//
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// HeightWatcherClass
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//
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//////////////////////////////////////////////////////////////////////////
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class HeightWatcherClass
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{
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public:
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////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////
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HeightWatcherClass (void)
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: m_MinZPos (0),
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m_MaxZPos (0),
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m_CurrMinZPos (0),
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m_CurrMaxZPos (0) {}
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////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////
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void Initialize (float min_z, float max_z, float curr_z);
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void Add_Upper_Bound (float z_pos);
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void Add_Lower_Bound (float z_pos);
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bool Is_Current_Pos_Valid (float curr_z_pos);
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private:
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////////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////////
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float m_MinZPos;
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float m_MaxZPos;
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float m_CurrMinZPos;
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float m_CurrMaxZPos;
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};
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//////////////////////////////////////////////////////////////////////////
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// Initialize
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//////////////////////////////////////////////////////////////////////////
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inline void
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HeightWatcherClass::Initialize (float min_z, float max_z, float curr_z)
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{
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m_MinZPos = min_z;
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m_MaxZPos = max_z;
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m_CurrMinZPos = curr_z;
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m_CurrMaxZPos = curr_z;
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return ;
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}
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//////////////////////////////////////////////////////////////////////////
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// Add_Upper_Bound
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//////////////////////////////////////////////////////////////////////////
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inline void
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HeightWatcherClass::Add_Upper_Bound (float z_pos)
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{
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m_MaxZPos = min (m_MaxZPos, z_pos);
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return ;
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}
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//////////////////////////////////////////////////////////////////////////
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// Add_Lower_Bound
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//////////////////////////////////////////////////////////////////////////
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inline void
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HeightWatcherClass::Add_Lower_Bound (float z_pos)
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{
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m_MinZPos = max (m_MinZPos, z_pos);
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return ;
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}
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//////////////////////////////////////////////////////////////////////////
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// Is_Current_Pos_Valid
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//////////////////////////////////////////////////////////////////////////
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inline bool
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HeightWatcherClass::Is_Current_Pos_Valid (float curr_z_pos)
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{
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m_CurrMaxZPos = max (curr_z_pos, m_CurrMaxZPos);
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m_CurrMinZPos = min (curr_z_pos, m_CurrMinZPos);
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return (m_CurrMaxZPos >= m_MinZPos) && (m_CurrMaxZPos <= m_MaxZPos) &&
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(m_CurrMinZPos >= m_MinZPos) && (m_CurrMinZPos <= m_MaxZPos);
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}
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#endif //__HEIGHT_WATCHER_H
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