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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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166
Code/Tools/LevelEdit/LevelEditView.h
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166
Code/Tools/LevelEdit/LevelEditView.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// LevelEditView.h : interface of the CLevelEditView class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LEVELEDITVIEW_H__6D711A2B_651E_11D2_9FC8_00104B791122__INCLUDED_)
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#define AFX_LEVELEDITVIEW_H__6D711A2B_651E_11D2_9FC8_00104B791122__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "LevelEditDoc.H"
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class CLevelEditView : public CView
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{
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protected: // create from serialization only
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CLevelEditView();
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DECLARE_DYNCREATE(CLevelEditView)
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// Attributes
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public:
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CLevelEditDoc* GetDocument();
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CLevelEditView)
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual void OnFinalRelease();
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virtual void OnInitialUpdate();
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CLevelEditView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CLevelEditView)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnDestroy();
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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////////////////////////////////////////////////////
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//
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// Public methods
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//
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//
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// Render device methods
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//
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void Set_Render_Device_Info (int device_index, int bits_per_pixel) { m_iDeviceIndex = device_index; m_iBitsPerPixel = bits_per_pixel; }
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bool Initialize_Render_Device (void);
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bool Is_Windowed (void) { return bool(m_iWindowed == 1); }
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void Set_Windowed (bool windowed) { m_iWindowed = (int)windowed; Initialize_Render_Device (); }
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//
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// Painting methods
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//
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void Repaint_View (void);
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void Start_Update (bool bstart = true);
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bool Is_Updating (void) { return (m_TimerID != 0); }
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HHOOK Get_Hook (void) { return m_hMouseHook; }
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//
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// Misc accessors
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//
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class CameraMgr * Get_Camera_Mgr (void) const { return m_pCameraMgr; }
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class MouseMgrClass * Get_Mouse_Mgr (void) const { return m_pMouseMgr; }
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class SceneClass * Get_2D_Scene (void) const { return m_p2DScene; }
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//
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// 'New' level methods
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//
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void Reset_View (void);
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//
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// Cursor aspect ratio
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//
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float Get_Cursor_Aspect_RatioX (void) const { return m_CursorXRatio; }
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float Get_Cursor_Aspect_RatioY (void) const { return m_CursorYRatio; }
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//
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// Static methods
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//
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static int _iPaintingLock;
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static bool _bNeedsRepaint;
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static void Allow_Repaint (bool active);
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private:
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////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////
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bool m_bActive;
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int m_iDeviceIndex;
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int m_iBitsPerPixel;
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bool m_bRenderDeviceInitialized;
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class CameraMgr * m_pCameraMgr;
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class MouseMgrClass * m_pMouseMgr;
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CPoint m_LastMousePoint;
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UINT m_TimerID;
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int m_iWindowed;
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double m_HorzFOV;
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double m_VertFOV;
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float m_CursorXRatio;
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float m_CursorYRatio;
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HHOOK m_hMouseHook;
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class SceneClass * m_p2DScene;
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class CameraClass * m_p2DCamera;
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class DynamicScreenMeshClass * m_pCursorMesh;
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};
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#ifndef _DEBUG // debug version in LevelEditView.cpp
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inline CLevelEditDoc* CLevelEditView::GetDocument()
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{ return (CLevelEditDoc*)m_pDocument; }
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_LEVELEDITVIEW_H__6D711A2B_651E_11D2_9FC8_00104B791122__INCLUDED_)
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