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Initial commit of Command & Conquer Renegade source code.
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163
Code/Tools/LevelEdit/LevelFeature.h
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163
Code/Tools/LevelEdit/LevelFeature.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/LevelFeature.h $Modtime:: 5/27/00 4:10p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __LEVELFEATURE_H
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#define __LEVELFEATURE_H
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#include "cullsys.h"
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#include "obbox.h"
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#include "aabox.h"
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//////////////////////////////////////////////////////////////////////////
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//
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// LevelFeatureClass
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//
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//////////////////////////////////////////////////////////////////////////
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class LevelFeatureClass : public CullableClass
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{
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public:
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////////////////////////////////////////////////////////////////////
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// Public data types
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////////////////////////////////////////////////////////////////////
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typedef enum
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{
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TYPE_UNKNOWN = 0,
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TYPE_LADDER_BOTTOM,
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TYPE_LADDER_TOP,
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TYPE_DOOR,
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TYPE_ELEVATOR,
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} TYPE;
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////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////
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LevelFeatureClass (void)
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: Type (TYPE_UNKNOWN),
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MechanismID (0),
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EndTM (1),
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StartZone (Vector3 (0, 0, 0), Vector3 (0, 0, 0)),
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EndZone (Vector3 (0, 0, 0), Vector3 (0, 0, 0)) { }
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////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////
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TYPE Get_Type (void) const { return Type; }
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void Set_Type (TYPE type) { Type = type; }
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uint32 Get_Mechanism_ID (void) const { return MechanismID; }
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void Set_Mechanism_ID (uint32 id) { MechanismID = id; }
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const OBBoxClass & Get_Start (void) const { return StartZone; }
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void Set_Start (const OBBoxClass &zone);
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const OBBoxClass & Get_End (void) const { return EndZone; }
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void Set_End (const OBBoxClass &zone) { EndZone = zone; }
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const Matrix3D & Get_End_TM (void) const { return EndTM; }
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void Set_End_TM (const Matrix3D &tm) { EndTM = tm; }
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const AABoxClass & Get_Teleport_Zone (void) const { return TeleportZone; }
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void Set_Teleport_Zone (const AABoxClass &zone) { TeleportZone = zone; }
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//
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// Conversion
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//
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void Get_Start_AABox (AABoxClass &box);
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void Get_End_AABox (AABoxClass &box);
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private:
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////////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////////
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TYPE Type;
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OBBoxClass StartZone;
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OBBoxClass EndZone;
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AABoxClass TeleportZone;
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Matrix3D EndTM;
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uint32 MechanismID;
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};
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////////////////////////////////////////////////////////////////////
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// Get_Start_AABox
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////////////////////////////////////////////////////////////////////
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inline void
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LevelFeatureClass::Get_Start_AABox (AABoxClass &box)
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{
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box.Center = StartZone.Center;
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StartZone.Compute_Axis_Aligned_Extent (&box.Extent);
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return ;
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}
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////////////////////////////////////////////////////////////////////
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// Get_End_AABox
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////////////////////////////////////////////////////////////////////
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inline void
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LevelFeatureClass::Get_End_AABox (AABoxClass &box)
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{
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box.Center = EndZone.Center;
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EndZone.Compute_Axis_Aligned_Extent (&box.Extent);
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return ;
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}
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////////////////////////////////////////////////////////////////////
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// Set_Start
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////////////////////////////////////////////////////////////////////
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inline void
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LevelFeatureClass::Set_Start (const OBBoxClass &zone)
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{
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StartZone = zone;
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//
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// Update the bounding-box we use for culling
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//
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AABoxClass cull_box;
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Get_Start_AABox (cull_box);
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Set_Cull_Box (cull_box);
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return ;
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}
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#endif //__LEVELFEATURE_H
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