mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 23:51:41 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
466
Code/Tools/LevelEdit/LightSettingsPage.cpp
Normal file
466
Code/Tools/LevelEdit/LightSettingsPage.cpp
Normal file
@@ -0,0 +1,466 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : LevelEdit *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Tools/LevelEdit/LightSettingsPage.cpp $Modtime:: $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#include "StdAfx.H"
|
||||
#include "LevelEdit.H"
|
||||
#include "LightSettingsPage.H"
|
||||
#include "Utils.H"
|
||||
#include "ColorSelectionDialog.H"
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LightSettingsPageClass
|
||||
//
|
||||
LightSettingsPageClass::LightSettingsPageClass (void)
|
||||
: m_pLight (NULL),
|
||||
DockableFormClass (LightSettingsPageClass::IDD)
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LightSettingsPageClass
|
||||
//
|
||||
LightSettingsPageClass::LightSettingsPageClass (LightSettingsClass *plight)
|
||||
: m_pLight (plight),
|
||||
DockableFormClass (LightSettingsPageClass::IDD)
|
||||
{
|
||||
//{{AFX_DATA_INIT(LightSettingsPageClass)
|
||||
// NOTE: the ClassWizard will add member initialization here
|
||||
//}}AFX_DATA_INIT
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// ~LightSettingsPageClass
|
||||
//
|
||||
LightSettingsPageClass::~LightSettingsPageClass (void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DoDataExchange
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::DoDataExchange (CDataExchange* pDX)
|
||||
{
|
||||
DockableFormClass::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(LightSettingsPageClass)
|
||||
DDX_Control(pDX, IDC_INTENSITY_SLIDER, m_IntensitySlider);
|
||||
DDX_Control(pDX, IDC_OUTER_ATTEN_SLIDER, m_OuterAttenSlider);
|
||||
DDX_Control(pDX, IDC_INNER_ATTEN_SLIDER, m_InnerAttenSlider);
|
||||
//}}AFX_DATA_MAP
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(LightSettingsPageClass, DockableFormClass)
|
||||
//{{AFX_MSG_MAP(LightSettingsPageClass)
|
||||
ON_WM_DRAWITEM()
|
||||
ON_EN_CHANGE(IDC_INNER_ATTEN_EDIT, OnChangeInnerAttenEdit)
|
||||
ON_EN_CHANGE(IDC_OUTER_ATTEN_EDIT, OnChangeOuterAttenEdit)
|
||||
ON_WM_HSCROLL()
|
||||
ON_EN_KILLFOCUS(IDC_OUTER_ATTEN_EDIT, OnKillfocusOuterAttenEdit)
|
||||
ON_EN_KILLFOCUS(IDC_INNER_ATTEN_EDIT, OnKillfocusInnerAttenEdit)
|
||||
ON_BN_CLICKED(IDC_AMBIENT_BUTTON, OnAmbientButton)
|
||||
ON_BN_CLICKED(IDC_DIFFUSE_BUTTON, OnDiffuseButton)
|
||||
ON_BN_CLICKED(IDC_SPECULAR_BUTTON, OnSpecularButton)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// LightSettingsPageClass diagnostics
|
||||
|
||||
#ifdef _DEBUG
|
||||
void LightSettingsPageClass::AssertValid() const
|
||||
{
|
||||
DockableFormClass::AssertValid();
|
||||
}
|
||||
|
||||
void LightSettingsPageClass::Dump(CDumpContext& dc) const
|
||||
{
|
||||
DockableFormClass::Dump(dc);
|
||||
}
|
||||
#endif //_DEBUG
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// HandleInitDialog
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::HandleInitDialog (void)
|
||||
{
|
||||
ASSERT (m_pLight != NULL);
|
||||
|
||||
// Record the light's original settings so we can
|
||||
// restore them if we need to.
|
||||
m_OrigAmbient = m_pLight->Get_Ambient_Color ();
|
||||
m_OrigDiffuse = m_pLight->Get_Diffuse_Color ();
|
||||
m_OrigSpecular = m_pLight->Get_Specular_Color ();
|
||||
m_OrigIntensity = m_pLight->Get_Intensity ();
|
||||
m_pLight->Get_Attenuation (m_OrigInnerAttenuation, m_OrigOuterAttenuation);
|
||||
|
||||
// Set up the sliders
|
||||
m_IntensitySlider.SetRange (0, 100);
|
||||
m_InnerAttenSlider.SetRange (0, 100000);
|
||||
m_OuterAttenSlider.SetRange (0, 100000);
|
||||
m_IntensitySlider.SetPos (int(m_OrigIntensity * 100.00F));
|
||||
m_InnerAttenSlider.SetPos (int(m_OrigInnerAttenuation * 100.00F));
|
||||
m_OuterAttenSlider.SetPos (int(m_OrigOuterAttenuation * 100.00F));
|
||||
|
||||
// Put the attenuation values into the edit fields
|
||||
::SetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT, m_OrigInnerAttenuation);
|
||||
::SetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT, m_OrigOuterAttenuation);
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Apply_Changes
|
||||
//
|
||||
bool
|
||||
LightSettingsPageClass::Apply_Changes (void)
|
||||
{
|
||||
// Return true to allow the dialog to close
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Discard_Changes
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::Discard_Changes (void)
|
||||
{
|
||||
// Give the original values back to the light
|
||||
m_pLight->Set_Ambient_Color (m_OrigAmbient);
|
||||
m_pLight->Set_Diffuse_Color (m_OrigDiffuse);
|
||||
m_pLight->Set_Specular_Color (m_OrigSpecular);
|
||||
m_pLight->Set_Intensity (m_OrigIntensity);
|
||||
m_pLight->Set_Attenuation (m_OrigInnerAttenuation, m_OrigOuterAttenuation);
|
||||
|
||||
// Now update the light with these changes
|
||||
m_pLight->Update_Light ();
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnDrawItem
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnDrawItem
|
||||
(
|
||||
int nIDCtl,
|
||||
LPDRAWITEMSTRUCT lpDrawItemStruct
|
||||
)
|
||||
{
|
||||
// Determine what color to paint the button
|
||||
Vector3 color (0, 0, 0);
|
||||
if (nIDCtl == IDC_AMBIENT_BUTTON) {
|
||||
color = m_pLight->Get_Ambient_Color ();
|
||||
} else if (nIDCtl == IDC_DIFFUSE_BUTTON) {
|
||||
color = m_pLight->Get_Diffuse_Color ();
|
||||
} else if (nIDCtl == IDC_SPECULAR_BUTTON) {
|
||||
color = m_pLight->Get_Specular_Color ();
|
||||
}
|
||||
|
||||
// Determine what state to draw the button in (pushed or normal)
|
||||
UINT state = DFCS_BUTTONPUSH | DFCS_ADJUSTRECT;
|
||||
if (lpDrawItemStruct->itemState & ODS_SELECTED) {
|
||||
state |= DFCS_PUSHED;
|
||||
}
|
||||
|
||||
// Draw the button's outline
|
||||
CRect rect = lpDrawItemStruct->rcItem;
|
||||
::DrawFrameControl (lpDrawItemStruct->hDC, rect, DFC_BUTTON, state);
|
||||
|
||||
// Fill the button with the appropriate color
|
||||
CDC temp_dc;
|
||||
temp_dc.Attach (lpDrawItemStruct->hDC);
|
||||
temp_dc.FillSolidRect (&rect, RGB (int(color.X * 255), int(color.Y * 255), int(color.Z * 255)));
|
||||
temp_dc.Detach ();
|
||||
|
||||
// Draw the focus rectangle if necessary
|
||||
if (lpDrawItemStruct->itemState & ODS_FOCUS) {
|
||||
::DrawFocusRect (lpDrawItemStruct->hDC, &rect);
|
||||
}
|
||||
|
||||
// Allow the base class to process this message
|
||||
//DockableFormClass::OnDrawItem (nIDCtl, lpDrawItemStruct);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnChangeInnerAttenEdit
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnChangeInnerAttenEdit (void)
|
||||
{
|
||||
float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
|
||||
float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
|
||||
m_InnerAttenSlider.SetPos (int(inner * 100.00F));
|
||||
|
||||
// Update the light with these new settings
|
||||
m_pLight->Set_Attenuation (inner, outer);
|
||||
m_pLight->Update_Light ();
|
||||
::Refresh_Main_View ();
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnChangeOuterAttenEdit
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnChangeOuterAttenEdit (void)
|
||||
{
|
||||
float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
|
||||
float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
|
||||
m_OuterAttenSlider.SetPos (int(outer * 100.00F));
|
||||
|
||||
// Update the light with these new settings
|
||||
m_pLight->Set_Attenuation (inner, outer);
|
||||
m_pLight->Update_Light ();
|
||||
::Refresh_Main_View ();
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnChangeOuterAttenEdit
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnHScroll
|
||||
(
|
||||
UINT nSBCode,
|
||||
UINT nPos,
|
||||
CScrollBar *pScrollBar
|
||||
)
|
||||
{
|
||||
if (pScrollBar == GetDlgItem (IDC_INTENSITY_SLIDER)) {
|
||||
|
||||
// Pass the new intensity onto the UI and the light
|
||||
int position = m_IntensitySlider.GetPos ();
|
||||
m_pLight->Set_Intensity ((((float)position) / 100.00F));
|
||||
|
||||
} else if (pScrollBar == GetDlgItem (IDC_OUTER_ATTEN_SLIDER)) {
|
||||
|
||||
// Determine the radii of the inner and outer attenuation spheres
|
||||
int position = m_OuterAttenSlider.GetPos ();
|
||||
float outer = (((float)position) / 100.00F);
|
||||
float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
|
||||
|
||||
if (outer < inner) {
|
||||
outer = inner;
|
||||
m_OuterAttenSlider.SetPos (int(outer * 100.00F));
|
||||
}
|
||||
|
||||
// Reset the UI and the light to match these settings
|
||||
::SetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT, outer);
|
||||
m_pLight->Set_Attenuation (inner, outer);
|
||||
|
||||
} else {
|
||||
|
||||
// Determine the radii of the inner and outer attenuation spheres
|
||||
int position = m_InnerAttenSlider.GetPos ();
|
||||
float inner = (((float)position) / 100.00F);
|
||||
float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
|
||||
|
||||
if (outer < inner) {
|
||||
inner = outer;
|
||||
m_InnerAttenSlider.SetPos (int(inner * 100.00F));
|
||||
}
|
||||
|
||||
// Reset the UI and the light to match these settings
|
||||
::SetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT, inner);
|
||||
m_pLight->Set_Attenuation (inner, outer);
|
||||
}
|
||||
|
||||
// Now update the light with these changes
|
||||
m_pLight->Update_Light ();
|
||||
|
||||
// Make sure the scene is painted
|
||||
::Refresh_Main_View ();
|
||||
|
||||
// Allow the base class to process this message
|
||||
DockableFormClass::OnHScroll (nSBCode, nPos, pScrollBar);
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnKillfocusOuterAttenEdit
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnKillfocusOuterAttenEdit (void)
|
||||
{
|
||||
float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
|
||||
float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
|
||||
|
||||
// If we need to normalize the data, then do so now...
|
||||
if (outer < inner) {
|
||||
|
||||
// Reset the UI
|
||||
outer = inner;
|
||||
::SetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT, outer);
|
||||
m_OuterAttenSlider.SetPos (int(outer * 100.00F));
|
||||
|
||||
// Update the light with these new settings
|
||||
m_pLight->Set_Attenuation (inner, outer);
|
||||
m_pLight->Update_Light ();
|
||||
::Refresh_Main_View ();
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnKillfocusInnerAttenEdit
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnKillfocusInnerAttenEdit (void)
|
||||
{
|
||||
float inner = ::GetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT);
|
||||
float outer = ::GetDlgItemFloat (m_hWnd, IDC_OUTER_ATTEN_EDIT);
|
||||
|
||||
// If we need to normalize the data, then do so now...
|
||||
if (outer < inner) {
|
||||
|
||||
// Reset the UI
|
||||
inner = outer;
|
||||
::SetDlgItemFloat (m_hWnd, IDC_INNER_ATTEN_EDIT, inner);
|
||||
m_InnerAttenSlider.SetPos (int(outer * 100.00F));
|
||||
|
||||
// Update the light with these new settings
|
||||
m_pLight->Set_Attenuation (inner, outer);
|
||||
m_pLight->Update_Light ();
|
||||
::Refresh_Main_View ();
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnAmbientButton
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnAmbientButton (void)
|
||||
{
|
||||
// Display a dialog to the user that will allow them to select a color
|
||||
ColorSelectionDialogClass dialog (m_pLight->Get_Ambient_Color (), this);
|
||||
if (dialog.DoModal () == IDOK) {
|
||||
m_pLight->Set_Ambient_Color (dialog.Get_Color ());
|
||||
m_pLight->Update_Light ();
|
||||
|
||||
// Repaint the views
|
||||
::InvalidateRect (::GetDlgItem (m_hWnd, IDC_AMBIENT_BUTTON), NULL, TRUE);
|
||||
::Refresh_Main_View ();
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnDiffuseButton
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnDiffuseButton (void)
|
||||
{
|
||||
// Display a dialog to the user that will allow them to select a color
|
||||
ColorSelectionDialogClass dialog (m_pLight->Get_Diffuse_Color (), this);
|
||||
if (dialog.DoModal () == IDOK) {
|
||||
m_pLight->Set_Diffuse_Color (dialog.Get_Color ());
|
||||
m_pLight->Update_Light ();
|
||||
|
||||
// Repaint the views
|
||||
::InvalidateRect (::GetDlgItem (m_hWnd, IDC_DIFFUSE_BUTTON), NULL, TRUE);
|
||||
::Refresh_Main_View ();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnSpecularButton
|
||||
//
|
||||
void
|
||||
LightSettingsPageClass::OnSpecularButton (void)
|
||||
{
|
||||
// Display a dialog to the user that will allow them to select a color
|
||||
ColorSelectionDialogClass dialog (m_pLight->Get_Specular_Color (), this);
|
||||
if (dialog.DoModal () == IDOK) {
|
||||
m_pLight->Set_Specular_Color (dialog.Get_Color ());
|
||||
m_pLight->Update_Light ();
|
||||
|
||||
// Repaint the views
|
||||
::InvalidateRect (::GetDlgItem (m_hWnd, IDC_SPECULAR_BUTTON), NULL, TRUE);
|
||||
::Refresh_Main_View ();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
Reference in New Issue
Block a user