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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
168
Code/Tools/LevelEdit/NewAssetPackageDialog.cpp
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168
Code/Tools/LevelEdit/NewAssetPackageDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// NewAssetPackageDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "newassetpackagedialog.h"
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#include "assetpackagemgr.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// NewAssetPackageDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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NewAssetPackageDialogClass::NewAssetPackageDialogClass(CWnd* pParent /*=NULL*/)
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: CDialog(NewAssetPackageDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(NewAssetPackageDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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NewAssetPackageDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(NewAssetPackageDialogClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(NewAssetPackageDialogClass, CDialog)
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//{{AFX_MSG_MAP(NewAssetPackageDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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NewAssetPackageDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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NewAssetPackageDialogClass::OnOK (void)
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{
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CString text;
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GetDlgItemText (IDC_PACKAGE_NAME_EDIT, text);
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//
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// Check to ensure this name is valid
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//
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if (Is_Valid_Name (text) == false) {
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MessageBox ("Names must be at least one character long and cannot contain any of the following: \\ / \" * ? < > |", "Invalid Name", MB_ICONERROR | MB_OK);
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SendDlgItemMessage (IDC_PACKAGE_NAME_EDIT, EM_SETSEL, 0, -1);
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GetDlgItem (IDC_PACKAGE_NAME_EDIT)->SetFocus ();
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} else if (Is_Duplicate_Name (text)) {
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MessageBox ("Name is already in use, please choose another name.", "Invalid Name", MB_ICONERROR | MB_OK);
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SendDlgItemMessage (IDC_PACKAGE_NAME_EDIT, EM_SETSEL, 0, -1);
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GetDlgItem (IDC_PACKAGE_NAME_EDIT)->SetFocus ();
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} else {
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PackageName = text;
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CDialog::OnOK ();
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Is_Valid_Name
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//
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/////////////////////////////////////////////////////////////////////////////
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bool
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NewAssetPackageDialogClass::Is_Valid_Name (const CString &name)
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{
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bool retval = false;
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//
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// Check to see if the string is long enough and that it doesn't contain
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// any illegal characters
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//
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if (name.GetLength () > 0) {
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retval = (name.FindOneOf ("\\/\"*?<>|") == -1);
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}
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return retval;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Is_Duplicate_Name
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//
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/////////////////////////////////////////////////////////////////////////////
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bool
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NewAssetPackageDialogClass::Is_Duplicate_Name (const CString &name)
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{
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bool retval = false;
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//
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// Build a list of all the packages that are currently available
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//
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STRING_LIST package_list;
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AssetPackageMgrClass::Build_Package_List (package_list);
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//
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// Check to see if the new name is already being used
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//
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for (int index = 0; index < package_list.Count (); index ++) {
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if (name.CompareNoCase (package_list[index]) == 0) {
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retval = true;
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break;
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}
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}
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return retval;
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}
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