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Initial commit of Command & Conquer Renegade source code.
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118
Code/Tools/LevelEdit/NodeIDStartDialog.cpp
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118
Code/Tools/LevelEdit/NodeIDStartDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// NodeIDStartDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "NodeIDStartDialog.h"
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#include "regkeys.h"
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#include "utils.h"
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#include "nodemgr.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// NodeIDStartDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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NodeIDStartDialogClass::NodeIDStartDialogClass(CWnd* pParent /*=NULL*/)
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: CDialog(NodeIDStartDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(NodeIDStartDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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NodeIDStartDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(NodeIDStartDialogClass)
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DDX_Control(pDX, IDC_ID_SPIN, m_IDSpin);
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(NodeIDStartDialogClass, CDialog)
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//{{AFX_MSG_MAP(NodeIDStartDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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NodeIDStartDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog();
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//
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// Read the current value from the registry
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//
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int start_id = theApp.GetProfileInt (CONFIG_KEY, NODE_ID_START_VALUE, 100000);
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m_IDSpin.SetRange32 (100000, 1000000000);
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m_IDSpin.SetPos (start_id);
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SetDlgItemInt (IDC_ID, start_id);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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NodeIDStartDialogClass::OnOK (void)
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{
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//
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// Store the new value in the registry
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//
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UINT start_id = GetDlgItemInt (IDC_ID);
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theApp.WriteProfileInt (CONFIG_KEY, NODE_ID_START_VALUE, start_id);
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//
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// Update the node manager
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//
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NodeMgrClass::Reset_New_ID ();
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CDialog::OnOK ();
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return ;
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}
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