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Initial commit of Command & Conquer Renegade source code.
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137
Code/Tools/LevelEdit/NodeScriptsPropPage.h
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137
Code/Tools/LevelEdit/NodeScriptsPropPage.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/NodeScriptsPropPage.h $Modtime:: $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if !defined(AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_)
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#define AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// NodeScriptsPropPage.h : header file
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//
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#include "dockableform.h"
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#include "listtypes.h"
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#include "resource.h"
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//////////////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////////////
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class EditScriptClass;
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class ScriptListParameterClass;
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//////////////////////////////////////////////////////////////////////////////
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//
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// NodeScriptsPropPage
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//
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//////////////////////////////////////////////////////////////////////////////
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class NodeScriptsPropPage : public DockableFormClass
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{
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public:
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NodeScriptsPropPage (void);
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NodeScriptsPropPage (SCRIPT_LIST *script_list);
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virtual ~NodeScriptsPropPage (void);
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// Form Data
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public:
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//{{AFX_DATA(NodeScriptsPropPage)
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enum { IDD = IDD_OBJECT_SCRIPTS };
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CListCtrl m_ListCtrl;
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//}}AFX_DATA
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(NodeScriptsPropPage)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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//{{AFX_MSG(NodeScriptsPropPage)
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afx_msg void OnItemChangedScriptList(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnAdd();
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afx_msg void OnDelete();
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afx_msg void OnModify();
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afx_msg void OnDeleteItemScriptList(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDblclkScriptlist(NMHDR* pNMHDR, LRESULT* pResult);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////
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void HandleInitDialog (void);
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virtual bool Apply_Changes (void);
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void Set_Script_List_Parameter (ScriptListParameterClass *param) { m_ScriptListParam = param; }
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protected:
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///////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////
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void Build_Script_List (void);
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private:
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///////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////
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SCRIPT_LIST * m_ScriptList;
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ScriptListParameterClass * m_ScriptListParam;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_)
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