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Initial commit of Command & Conquer Renegade source code.
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142
Code/Tools/LevelEdit/NodeSettingsInterface.h
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142
Code/Tools/LevelEdit/NodeSettingsInterface.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/NodeSettingsInterface.h $Modtime:: $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __NODE_SETTINGS_INTERFACE_H
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#define __NODE_SETTINGS_INTERFACE_H
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#include "Vector3.H"
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/////////////////////////////////////////////////////////////////////////////
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//
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// LightSettingsClass
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//
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// Abstract virtual class that defines an interface for manipulating light
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// specific settings.
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//
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class LightSettingsClass
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{
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public:
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///////////////////////////////////////////////////
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//
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// Public methods
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//
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//
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// Information retrieval methods
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//
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virtual const Vector3 & Get_Ambient_Color (void) const = 0;
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virtual const Vector3 & Get_Diffuse_Color (void) const = 0;
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virtual const Vector3 & Get_Specular_Color (void) const = 0;
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virtual float Get_Intensity (void) const = 0;
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virtual void Get_Attenuation (float &inner, float &outer) const = 0;
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//
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// Information manipulation methods
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//
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virtual void Set_Ambient_Color (const Vector3 &color) = 0;
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virtual void Set_Diffuse_Color (const Vector3 &color) = 0;
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virtual void Set_Specular_Color (const Vector3 &color) = 0;
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virtual void Set_Intensity (float intensity) = 0;
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virtual void Set_Attenuation (float inner, float outer) = 0;
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//
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// Update methods
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//
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virtual void Update_Light (void) {}
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};
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/////////////////////////////////////////////////////////////////////////////
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//
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// SoundSettingsClass
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//
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// Abstract virtual class that defines an interface for manipulating sound
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// specific settings.
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//
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class SoundSettingsClass
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{
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public:
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///////////////////////////////////////////////////
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//
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// Public methods
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//
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//
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// Information retrieval methods
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//
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//
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// Information manipulation methods
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//
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//
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// Update methods
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//
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virtual void Update_Sound (void) {}
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virtual float Get_Volume (void) const = 0;
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virtual void Set_Volume (float volume) = 0;
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virtual int Get_Loop_Count (void) const = 0;
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virtual void Set_Loop_Count (int count) = 0;
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virtual bool Is_Music (void) const = 0;
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virtual void Set_Music (bool is_music) = 0;
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virtual bool Is_3D (void) const = 0;
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virtual void Set_3D (bool is_3d) = 0;
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virtual float Get_Priority (void) const = 0;
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virtual void Set_Priority (float priority) = 0;
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virtual void Set_Max_Vol_Radius (float radius = 0) = 0;
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virtual float Get_Max_Vol_Radius (void) const = 0;
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virtual void Set_DropOff_Radius (float radius = 1) = 0;
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virtual float Get_DropOff_Radius (void) const = 0;
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virtual void Set_Filename (LPCTSTR filename) = 0;
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virtual LPCTSTR Get_Filename (void) const = 0;
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};
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#endif //__NODE_SETTINGS_INTERFACE_H
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