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Initial commit of Command & Conquer Renegade source code.
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124
Code/Tools/LevelEdit/PhysObjectEditDialog.cpp
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124
Code/Tools/LevelEdit/PhysObjectEditDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/PhysObjectEditDialog.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/18/00 4:47p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "stdafx.h"
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#include "leveledit.h"
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#include "PhysObjectEditDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// PhysObjectEditDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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PhysObjectEditDialogClass::PhysObjectEditDialogClass(CWnd* pParent /*=NULL*/)
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: CDialog(PhysObjectEditDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(PhysObjectEditDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PhysObjectEditDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(PhysObjectEditDialogClass)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(PhysObjectEditDialogClass, CDialog)
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//{{AFX_MSG_MAP(PhysObjectEditDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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PhysObjectEditDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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CRect rect;
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::GetWindowRect (::GetDlgItem (m_hWnd, IDC_EDIT_AREA), &rect);
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ScreenToClient (&rect);
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::DestroyWindow (::GetDlgItem (m_hWnd, IDC_EDIT_AREA));
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//
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// Setup the form we use to edit the physics object
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//
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m_ObjectEditForm.Create (this, 101);
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m_ObjectEditForm.SetWindowPos (NULL, rect.left, rect.top, rect.Width (), rect.Height (), 0);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PhysObjectEditDialogClass::OnOK (void)
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{
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if (m_ObjectEditForm.Apply_Changes ()) {
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CDialog::OnOK ();
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}
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return ;
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}
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