mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 15:41:39 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
148
Code/Tools/LevelEdit/PlaySoundDialog.cpp
Normal file
148
Code/Tools/LevelEdit/PlaySoundDialog.cpp
Normal file
@@ -0,0 +1,148 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// PlaySoundDialog.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "leveledit.h"
|
||||
#include "PlaySoundDialog.h"
|
||||
#include "Utils.H"
|
||||
#include "AudibleSound.H"
|
||||
#include "FileMgr.H"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// PlaySoundDialogClass dialog
|
||||
|
||||
|
||||
PlaySoundDialogClass::PlaySoundDialogClass(LPCTSTR filename, CWnd* pParent /*=NULL*/)
|
||||
: m_Filename (filename),
|
||||
CDialog(PlaySoundDialogClass::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(PlaySoundDialogClass)
|
||||
// NOTE: the ClassWizard will add member initialization here
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
|
||||
void PlaySoundDialogClass::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(PlaySoundDialogClass)
|
||||
// NOTE: the ClassWizard will add DDX and DDV calls here
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(PlaySoundDialogClass, CDialog)
|
||||
//{{AFX_MSG_MAP(PlaySoundDialogClass)
|
||||
ON_BN_CLICKED(IDC_PLAY_SOUND_EFFECT, OnPlaySoundEffect)
|
||||
ON_BN_CLICKED(IDC_STOP_SOUND_EFFECT, OnStopSoundEffect)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnPlaySoundEffect
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
PlaySoundDialogClass::OnPlaySoundEffect (void)
|
||||
{
|
||||
ASSERT (m_pSoundObj != NULL);
|
||||
if (m_pSoundObj != NULL) {
|
||||
m_pSoundObj->Stop ();
|
||||
m_pSoundObj->Play ();
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnCancel
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
PlaySoundDialogClass::OnCancel (void)
|
||||
{
|
||||
m_pSoundObj->Stop ();
|
||||
MEMBER_RELEASE (m_pSoundObj);
|
||||
|
||||
CDialog::OnCancel ();
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnInitDialog
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
BOOL
|
||||
PlaySoundDialogClass::OnInitDialog (void)
|
||||
{
|
||||
CDialog::OnInitDialog ();
|
||||
|
||||
//
|
||||
// Put the filename into the dialog
|
||||
//
|
||||
CString filename = ::Get_File_Mgr ()->Make_Full_Path (m_Filename);
|
||||
SetDlgItemText (IDC_FILENAME, filename);
|
||||
|
||||
//
|
||||
// Create the sound effect so we can play it
|
||||
//
|
||||
m_pSoundObj = WWAudioClass::Get_Instance ()->Create_Sound_Effect (filename);
|
||||
if (m_pSoundObj == NULL) {
|
||||
CString message;
|
||||
message.Format ("Cannot find sound file: %s!", (LPCTSTR)filename, MB_OK);
|
||||
MessageBox (message, "File Not Found", MB_ICONEXCLAMATION | MB_OK);
|
||||
EndDialog (IDCANCEL);
|
||||
} else {
|
||||
OnPlaySoundEffect ();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OnStopSoundEffect
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
PlaySoundDialogClass::OnStopSoundEffect (void)
|
||||
{
|
||||
ASSERT (m_pSoundObj != NULL);
|
||||
if (m_pSoundObj != NULL) {
|
||||
m_pSoundObj->Stop ();
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user