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Initial commit of Command & Conquer Renegade source code.
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74
Code/Tools/LevelEdit/PlaySoundDialog.h
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74
Code/Tools/LevelEdit/PlaySoundDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_PLAYSOUNDDIALOG_H__AD61372C_2DA3_11D3_A042_00104B791122__INCLUDED_)
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#define AFX_PLAYSOUNDDIALOG_H__AD61372C_2DA3_11D3_A042_00104B791122__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PlaySoundDialog.h : header file
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//
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#include "Resource.H"
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#include "WWAudio.H"
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/////////////////////////////////////////////////////////////////////////////
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// PlaySoundDialogClass dialog
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class PlaySoundDialogClass : public CDialog
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{
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// Construction
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public:
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PlaySoundDialogClass(LPCTSTR filename, CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(PlaySoundDialogClass)
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enum { IDD = IDD_PLAY_SOUND_EFFECT };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(PlaySoundDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(PlaySoundDialogClass)
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afx_msg void OnPlaySoundEffect();
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virtual void OnCancel();
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virtual BOOL OnInitDialog();
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afx_msg void OnStopSoundEffect();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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CString m_Filename;
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AudibleSoundClass * m_pSoundObj;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PLAYSOUNDDIALOG_H__AD61372C_2DA3_11D3_A042_00104B791122__INCLUDED_)
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