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Initial commit of Command & Conquer Renegade source code.
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103
Code/Tools/LevelEdit/PresetExport.h
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103
Code/Tools/LevelEdit/PresetExport.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/PresetExport.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/12/00 1:01p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PRESET_EXPORT_H
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#define __PRESET_EXPORT_H
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#include "bittype.h"
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#include "vector.h"
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#include "wwstring.h"
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//////////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////////
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class ParameterClass;
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class TextFileClass;
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class PresetClass;
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//////////////////////////////////////////////////////////////////////////
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//
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// PresetExportClass
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//
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//////////////////////////////////////////////////////////////////////////
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class PresetExportClass
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////
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PresetExportClass (void) {}
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~PresetExportClass (void) {}
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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//
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// Static methods
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//
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static void Import (const char *filename);
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static void Export (uint32 class_id, const char *filename);
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private:
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/////////////////////////////////////////////////////////////////////
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// Private methods
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/////////////////////////////////////////////////////////////////////
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static bool Can_Export_Parameter (ParameterClass *parameter);
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static void Write_Column_Headers (uint32 class_id, TextFileClass &file);
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static void Export_Preset (TextFileClass &file, PresetClass *preset);
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static int Find_Header (TextFileClass &file);
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static ParameterClass *Find_Parameter (PresetClass *preset, const char *parameter_name);
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static bool Validate_Columns (int class_id, DynamicVectorClass<StringClass> &column_headers);
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static bool Read_Column_Headers (TextFileClass &file, DynamicVectorClass<StringClass> &column_headers);
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static bool Import_Presets (TextFileClass &file, int class_id, DynamicVectorClass<StringClass> &column_headers);
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static bool Import_Setting (PresetClass *preset, ParameterClass *parameter, const char *value);
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};
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#endif //__PRESET_EXPORT_H
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