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Initial commit of Command & Conquer Renegade source code.
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119
Code/Tools/LevelEdit/PresetPicker.cpp
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119
Code/Tools/LevelEdit/PresetPicker.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/PresetPicker.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/16/00 4:20p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "stdafx.h"
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#include "presetpicker.h"
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#include "selectpresetdialog.h"
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#include "preset.h"
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#include "resource.h"
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/////////////////////////////////////////////////////////////////////////
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//
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// PresetPickerClass
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//
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/////////////////////////////////////////////////////////////////////////
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PresetPickerClass::PresetPickerClass (void)
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: m_Preset (NULL),
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m_ClassID (0),
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m_IconIndex (0)
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{
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m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_PRESET_TINY), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR);
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return ;
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}
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/////////////////////////////////////////////////////////////////////////
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//
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// ~PresetPickerClass
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//
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/////////////////////////////////////////////////////////////////////////
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PresetPickerClass::~PresetPickerClass (void)
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{
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return ;
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}
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/////////////////////////////////////////////////////////////////////////
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//
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// On_Pick
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//
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/////////////////////////////////////////////////////////////////////////
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void
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PresetPickerClass::On_Pick (void)
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{
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//
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// Show the dialog to the user so they can pick a preset
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//
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SelectPresetDialogClass dialog (this);
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dialog.Set_Class_ID (m_ClassID);
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dialog.Set_Icon_Index (m_IconIndex);
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dialog.Set_Preset (m_Preset);
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if (dialog.DoModal () == IDOK) {
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PresetClass *preset = dialog.Get_Selection ();
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Set_Preset (preset);
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////
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//
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// Set_Preset
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//
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/////////////////////////////////////////////////////////////////////////
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void
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PresetPickerClass::Set_Preset (PresetClass *preset)
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{
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//
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// Build a new text string to display
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//
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CString new_text;
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if (preset != NULL) {
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new_text = preset->Get_Name ();
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}
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//
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// Put the new text into the control
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//
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SetWindowText (new_text);
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m_Preset = preset;
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return ;
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}
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