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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/LevelEdit/PresetPropSheet.h
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99
Code/Tools/LevelEdit/PresetPropSheet.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/PresetPropSheet.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/12/00 3:57p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PRESETPROPSHEET_H
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#define __PRESETPROPSHEET_H
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#include "editorpropsheet.h"
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/////////////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////////////
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class PresetClass;
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/////////////////////////////////////////////////////////////////////////////
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//
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// PresetPropSheetClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class PresetPropSheetClass : public EditorPropSheetClass
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{
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public:
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/////////////////////////////////////////////////////////////////////////////
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// Public constructor
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/////////////////////////////////////////////////////////////////////////////
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PresetPropSheetClass (void) : m_Preset (NULL) { }
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/////////////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////////////
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//
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// From CDialog
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//
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BOOL OnInitDialog (void);
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void OnOk (void);
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BOOL OnCommand(WPARAM wParam, LPARAM lParam);
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//
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// From EditorPropSheetClass
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//
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void Reposition_Buttons (int cx, int cy);
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//
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// PresetPropSheetClass specific
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//
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void Set_Preset (PresetClass *preset) { m_Preset = preset; }
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private:
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/////////////////////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////////////////////
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PresetClass * m_Preset;
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};
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#endif //__PRESETPROPSHEET_H
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