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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
315
Code/Tools/LevelEdit/PresetRemapDialog.cpp
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315
Code/Tools/LevelEdit/PresetRemapDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// PresetRemapDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "leveleditdoc.h"
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#include "presetremapdialog.h"
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#include "selectpresetdialog.h"
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#include "node.h"
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#include "nodemgr.h"
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#include "presetmgr.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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enum
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{
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COL_OBJECT = 0,
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COL_PRESET
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};
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/////////////////////////////////////////////////////////////////////////////
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// NODE_PRESET_INFO
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/////////////////////////////////////////////////////////////////////////////
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/*typedef struct _NODE_PRESET_INFO
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{
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PresetClass * preset;
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NodeClass * node;
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} NODE_PRESET_INFO;*/
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/////////////////////////////////////////////////////////////////////////////
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//
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// PresetRemapDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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PresetRemapDialogClass::PresetRemapDialogClass (CWnd* pParent /*=NULL*/)
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: CDialog(PresetRemapDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(PresetRemapDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PresetRemapDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(PresetRemapDialogClass)
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DDX_Control(pDX, IDC_LIST_CTRL, m_ListCtrl);
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(PresetRemapDialogClass, CDialog)
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//{{AFX_MSG_MAP(PresetRemapDialogClass)
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ON_NOTIFY(NM_DBLCLK, IDC_LIST_CTRL, OnDblclkListCtrl)
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ON_NOTIFY(LVN_DELETEITEM, IDC_LIST_CTRL, OnDeleteitemListCtrl)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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PresetRemapDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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//
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// Configure the columns
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//
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m_ListCtrl.InsertColumn (COL_OBJECT, "Object");
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m_ListCtrl.InsertColumn (COL_PRESET, "Preset");
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m_ListCtrl.SetExtendedStyle (m_ListCtrl.GetExtendedStyle () | LVS_EX_FULLROWSELECT);
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//
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// Choose an appropriate size for the columns
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//
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CRect rect;
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m_ListCtrl.GetClientRect (&rect);
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rect.right -= ::GetSystemMetrics (SM_CXVSCROLL) + 2;
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m_ListCtrl.SetColumnWidth (COL_OBJECT, rect.Width () / 2);
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m_ListCtrl.SetColumnWidth (COL_PRESET, rect.Width () / 2);
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if (CLevelEditDoc::Is_Batch_Export_Mode ()) {
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//
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// Simply log the errors if we're in batch export mode
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//
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for (int index = 0; index < NodeList.Count (); index ++) {
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NodeClass *node = NodeList[index];
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if (node != NULL) {
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StringClass name = node->Get_Name ();
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WWDEBUG_SAY (("Unable to find preset for node: %s\n", (const char *)name));
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}
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}
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//
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// Close the dialog
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//
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EndDialog (IDOK);
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} else {
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//
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// Add the node's into the list control
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//
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for (int index = 0; index < NodeList.Count (); index ++) {
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NodeClass *node = NodeList[index];
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if (node != NULL) {
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StringClass name = node->Get_Name ();
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//
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// Add this object to the list control
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//
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int item_index = m_ListCtrl.InsertItem (0xFF, name);
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if (item_index >= 0) {
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m_ListCtrl.SetItemData (item_index, (DWORD)node);
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//
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// Take a best guess at a preset name for the object
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//
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char *separator = ::strchr (name, '.');
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if (separator != NULL) {
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separator[0] = 0;
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const char *candidate_preset_name = name;
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PresetClass *candidate_preset = PresetMgrClass::Find_Preset (candidate_preset_name);
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if (candidate_preset != NULL) {
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//
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// Associate the preset with the object
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//
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node->Set_Preset (candidate_preset);
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m_ListCtrl.SetItemText (item_index, COL_PRESET, candidate_preset->Get_Name ());
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}
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}
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}
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}
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}
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}
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnDblclkListCtrl
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PresetRemapDialogClass::OnDblclkListCtrl
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(
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NMHDR * pNMHDR,
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LRESULT * pResult
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)
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{
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(*pResult) = 0;
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//
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// Get the selected item
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//
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int item_index = m_ListCtrl.GetNextItem (-1, LVNI_SELECTED | LVNI_ALL);
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if (item_index >= 0) {
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//
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// Get the node from this item
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//
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NodeClass *node = (NodeClass *)m_ListCtrl.GetItemData (item_index);
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if (node != NULL) {
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//
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// Show a dialog to the user that will enable them to
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// select a new preset
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//
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SelectPresetDialogClass dialog (this);
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dialog.Set_Preset (node->Get_Preset ());
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if (dialog.DoModal () == IDOK) {
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//
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// Get the new preset from the dialog
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//
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PresetClass *preset = dialog.Get_Selection ();
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CString preset_name = preset->Get_Name ();
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//
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// Ask the user if they want to make this change to all the nodes
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//
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if (MessageBox ("Would you like to propagate this preset to all other nodes of the same original preset?", "Propagate", MB_YESNO | MB_ICONQUESTION)) {
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uint32 preset_id_to_change = node->Get_Preset_ID ();
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int count = m_ListCtrl.GetItemCount ();
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//
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// Loop over all the nodes in the list
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//
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for (int index = 0; index < count; index ++) {
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NodeClass *curr_node = (NodeClass *)m_ListCtrl.GetItemData (index);
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if (curr_node != NULL && curr_node->Get_Preset_ID () == preset_id_to_change) {
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//
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// Associate the preset with the object
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//
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curr_node->Set_Preset (preset);
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m_ListCtrl.SetItemText (index, COL_PRESET, preset_name);
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}
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}
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} else {
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//
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// Associate the preset with the object
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//
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node->Set_Preset (preset);
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m_ListCtrl.SetItemText (item_index, COL_PRESET, preset_name);
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}
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}
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}
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnDeleteitemListCtrl
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PresetRemapDialogClass::OnDeleteitemListCtrl
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(
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NMHDR * pNMHDR,
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LRESULT* pResult
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)
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{
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NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
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(*pResult) = 0;
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//
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// Free our hold on this node
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//
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NodeClass *node = (NodeClass *)m_ListCtrl.GetItemData (pNMListView->iItem);
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REF_PTR_RELEASE (node);
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m_ListCtrl.SetItemData (pNMListView->iItem, 0);
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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PresetRemapDialogClass::OnOK (void)
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{
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CWaitCursor wait_cursor;
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//
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// Loop over all the nodes in the list
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//
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int count = m_ListCtrl.GetItemCount ();
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for (int index = 0; index < count; index ++) {
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NodeClass *curr_node = (NodeClass *)m_ListCtrl.GetItemData (index);
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if (curr_node->Get_Preset () != NULL) {
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//
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// Add this node to the world
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//
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curr_node->Initialize ();
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NodeMgrClass::Add_Node (curr_node);
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}
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}
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CDialog::OnOK ();
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return ;
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}
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