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Initial commit of Command & Conquer Renegade source code.
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85
Code/Tools/LevelEdit/ProfileSection.h
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85
Code/Tools/LevelEdit/ProfileSection.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/ProfileSection.h $Author:: Patrick_s *
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* *
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* $Modtime:: 4/15/99 6:30p $Revision:: 1 *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PROFILE_SECTION_CLASS_H
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#define __PROFILE_SECTION_CLASS_H
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/////////////////////////////////////////////////////////////////////////////
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//
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// ProfileSectionClass
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//
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class ProfileSectionClass
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{
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public:
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///////////////////////////////////////////////////
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//
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// Public constructors/destructors
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//
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ProfileSectionClass (LPCTSTR section_data)
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: m_pszSectionData (section_data) { Before_First (); }
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virtual ~ProfileSectionClass (void) {}
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///////////////////////////////////////////////////
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//
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// Public methods
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//
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void Before_First (void) { m_pszCurrentKey = m_pszSectionData; }
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bool Get_Next_Key (CString *key_name, CString *key_value);
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private:
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///////////////////////////////////////////////////
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//
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// Private constructors/destructors
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//
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ProfileSectionClass (void) {}
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///////////////////////////////////////////////////
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//
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// Private member data
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//
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LPCTSTR m_pszSectionData;
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LPCTSTR m_pszCurrentKey;
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};
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#endif //__PROFILE_SECTION_CLASS_H
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