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Initial commit of Command & Conquer Renegade source code.
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202
Code/Tools/LevelEdit/ScriptMgr.cpp
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202
Code/Tools/LevelEdit/ScriptMgr.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/ScriptMgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/27/00 8:53a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "stdafx.h"
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#include "scriptmgr.h"
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#include "..\..\scripts\ScriptEvents.H"
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#include "EditScript.h"
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#include "Utils.h"
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#include "FileMgr.h"
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#include "FileLocations.h"
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//////////////////////////////////////////////////////////////////////////
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// Static member initialization
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//////////////////////////////////////////////////////////////////////////
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SCRIPT_LIST ScriptMgrClass::_ScriptList;
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//////////////////////////////////////////////////////////////////////////
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//
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// ~ScriptMgrClass
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//
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//////////////////////////////////////////////////////////////////////////
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ScriptMgrClass::~ScriptMgrClass (void)
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{
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Shutdown ();
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return ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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//////////////////////////////////////////////////////////////////////////
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void
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ScriptMgrClass::Initialize (void)
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{
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CString scripts_path = ::Get_File_Mgr ()->Make_Full_Path (SCRIPTS_PATH);
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//CString search_path = ::Make_Path (scripts_path, "*.dll");
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CString filename;
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// Denzil 4/3/00 - Use scripts.dll for all builds
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#if(0)
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#ifdef WWDEBUG
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#ifndef NDEBUG
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filename = "SCRIPTSD.DLL";
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#else
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filename = "SCRIPTSP.DLL";
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#endif
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#else
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filename = "SCRIPTS.DLL";
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#endif
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#else // Denzil
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filename = "SCRIPTS.DLL";
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#endif // Denzil
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//
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// Find all files that match this wildcard
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//
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/*WIN32_FIND_DATA find_info = { 0 };
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BOOL keep_going = TRUE;
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for (HANDLE file_find = ::FindFirstFile (search_path, &find_info);
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(file_find != INVALID_HANDLE_VALUE) && keep_going;
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keep_going = ::FindNextFile (file_find, &find_info))
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{*/
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//
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// Build a path to the DLL
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//
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//CString dll_name = ::Make_Path (scripts_path, Get_Filename_From_Path (find_info.cFileName));
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CString dll_name = ::Make_Path (scripts_path, filename);
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if (::GetFileAttributes (dll_name) != 0xFFFFFFFF) {
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HMODULE module_handle = ::LoadLibrary (dll_name);
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if (module_handle != NULL) {
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// Lookup the function pointer we need to call to determine
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// a filename list
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LPFN_GET_SCRIPT_COUNT pfn_get_script_count = (LPFN_GET_SCRIPT_COUNT)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_COUNT);
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LPFN_GET_SCRIPT_NAME pfn_get_script_name = (LPFN_GET_SCRIPT_NAME)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_NAME);
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LPFN_GET_SCRIPT_PARAM_DESCRIPTION pfn_get_param_desc = (LPFN_GET_SCRIPT_PARAM_DESCRIPTION)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_PARAM_DESCRIPTION);
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ASSERT (pfn_get_script_count != NULL);
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ASSERT (pfn_get_script_name != NULL);
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ASSERT (pfn_get_param_desc != NULL);
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if ((pfn_get_script_count != NULL) &&
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(pfn_get_script_name != NULL) &&
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(pfn_get_param_desc != NULL))
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{
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int count = (*pfn_get_script_count) ();
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//
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// Loop through all the scripts in the list and add their names
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// to our list
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//
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for (int index = 0; index < count; index ++) {
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EditScriptClass *script = new EditScriptClass;
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//
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// Pass the script name, and the script params onto our object
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//
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script->Set_Name ((*pfn_get_script_name) (index));
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script->Set_Param_Desc ((*pfn_get_param_desc) (index));
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// Add this script to the list
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_ScriptList.Add (script);
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}
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}
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// Unload the DLL from memory
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::FreeLibrary (module_handle);
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module_handle = NULL;
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}
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}
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/*}
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if (file_find != INVALID_HANDLE_VALUE) {
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::FindClose (file_find);
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}*/
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return ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Shutdown
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//
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//////////////////////////////////////////////////////////////////////////
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void
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ScriptMgrClass::Shutdown (void)
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{
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for (int index = 0; index < _ScriptList.Count (); index++) {
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EditScriptClass *script = _ScriptList[index];
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SAFE_DELETE (script);
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}
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_ScriptList.Delete_All ();
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return ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Find_Script
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//
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//////////////////////////////////////////////////////////////////////////
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EditScriptClass *
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ScriptMgrClass::Find_Script (LPCTSTR name)
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{
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EditScriptClass *script = NULL;
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for (int index = 0; (index < _ScriptList.Count ()) && (script == NULL); index++) {
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EditScriptClass *curr_script = _ScriptList[index];
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//
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// Is this the script we are looking for?
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//
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if (::lstrcmpi (curr_script->Get_Name (), name) == 0) {
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script = curr_script;
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}
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}
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return script;
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}
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