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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
412
Code/Tools/LevelEdit/SelectPresetDialog.cpp
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412
Code/Tools/LevelEdit/SelectPresetDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SelectPresetDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "SelectPresetDialog.h"
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#include "presetmgr.h"
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#include "preset.h"
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#include "icons.h"
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#include "nodecategories.h"
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#include "definitionfactory.h"
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#include "definitionfactorymgr.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// SelectPresetDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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SelectPresetDialogClass::SelectPresetDialogClass(CWnd* pParent /*=NULL*/)
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: m_ClassID (0),
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m_Preset (NULL),
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m_IconIndex (0),
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m_InitialSelection (NULL),
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m_AllowNoneSelection (true),
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CDialog(SelectPresetDialogClass::IDD, pParent)
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{
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//{{AFX_DATA_INIT(SelectPresetDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::DoDataExchange (CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(SelectPresetDialogClass)
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DDX_Control(pDX, IDC_PRESET_TREE, m_TreeCtrl);
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(SelectPresetDialogClass, CDialog)
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//{{AFX_MSG_MAP(SelectPresetDialogClass)
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ON_WM_DESTROY()
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ON_NOTIFY(TVN_SELCHANGED, IDC_PRESET_TREE, OnSelchangedPresetTree)
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ON_BN_CLICKED(IDC_INFO, OnInfo)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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SelectPresetDialogClass::OnInitDialog (void)
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{
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CDialog::OnInitDialog ();
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CWaitCursor wait_cursor;
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//
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// Configure the tree control
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//
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m_TreeCtrl.SetImageList (::Get_Global_Image_List (), TVSIL_NORMAL);
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//
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// Determine if we should display all presets or just a specific branch
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// of the tree.
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//
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if (m_ClassID == 0) {
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//
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// Build the complete preset tree
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//
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Build_Full_Preset_Tree ();
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} else {
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//
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// Build the tree for just this branch of presets
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//
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Generate_Tree (m_ClassID, TVI_ROOT);
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}
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//
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// Add a way for the user to clear the selection
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//
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HTREEITEM none_entry = NULL;
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if (m_AllowNoneSelection) {
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none_entry = m_TreeCtrl.InsertItem ("<None>", NULL_ICON, NULL_ICON, TVI_ROOT, TVI_FIRST);
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}
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//
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// Select the correct entry (if necessary)
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//
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if (m_InitialSelection != NULL) {
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m_TreeCtrl.EnsureVisible (m_InitialSelection);
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m_TreeCtrl.SelectItem (m_InitialSelection);
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} else if (none_entry != NULL) {
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m_TreeCtrl.SelectItem (none_entry);
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}
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//
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// Change the window title if necessary
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//
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if (m_Title.GetLength () > 0) {
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SetWindowText (m_Title);
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}
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//
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// Change the dialog message if necessary
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//
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if (m_Message.GetLength () > 0) {
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SetDlgItemText (IDC_MESSAGE, m_Message);
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}
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Fill_Tree
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::Fill_Tree (NTreeLeafClass<PresetClass *> *leaf, HTREEITEM parent_item)
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{
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//
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// Loop over all the presets
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//
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for ( ; leaf != NULL; leaf = leaf->Peek_Next ()) {
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PresetClass *preset = leaf->Get_Value ();
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ASSERT (preset != NULL);
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if (preset != NULL) {
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//
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// Insert the new preset into the tree
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//
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int icon_index = preset->Get_Icon_Index ();
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HTREEITEM new_item = m_TreeCtrl.InsertItem (preset->Get_Name (), icon_index, icon_index, parent_item);
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if (new_item != NULL) {
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//
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// Associate the preset with its tree entry
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//
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m_TreeCtrl.SetItemData (new_item, (LONG)preset);
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//
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// Recurse if necessary
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//
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NTreeLeafClass<PresetClass *> *child = leaf->Peek_Child ();
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if (child != NULL) {
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Fill_Tree (child, new_item);
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m_TreeCtrl.SortChildren (parent_item);
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}
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//
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// Remember that we need to select this item
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//
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if (preset == m_Preset) {
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m_InitialSelection = new_item;
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}
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}
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}
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnOK
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::OnOK (void)
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{
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//
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// Save the selected preset
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//
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HTREEITEM selected_item = m_TreeCtrl.GetSelectedItem ();
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if (selected_item != NULL) {
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m_Preset = (PresetClass *)m_TreeCtrl.GetItemData (selected_item);
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}
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CDialog::OnOK ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnDestroy
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::OnDestroy (void)
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{
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//
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// Remove the main image list we associated with the control
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//
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m_TreeCtrl.SetImageList (NULL, TVSIL_NORMAL);
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CDialog::OnDestroy ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Build_Full_Preset_Tree
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::Build_Full_Preset_Tree (void)
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{
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//
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// Add all the node categories to the list control
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//
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for (int index = 0; index < PRESET_CATEGORY_COUNT; index ++) {
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//
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// Add this factory to the tree
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//
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HTREEITEM tree_item = m_TreeCtrl.InsertItem (PRESET_CATEGORIES[index].name, FOLDER_ICON, FOLDER_ICON);
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m_IconIndex = PRESET_CATEGORIES[index].icon;
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//
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// Add all presets for this factory into the tree
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//
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Generate_Tree (PRESET_CATEGORIES[index].clsid, tree_item);
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//
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// Is there a factory to create this class of defintion?
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//
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/*DefinitionFactoryClass *factory = DefinitionFactoryMgrClass::Find_Factory (PRESET_CATEGORIES[index].clsid);
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if (factory == NULL) {
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//
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// Find all the sub-factories
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//
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for ( factory = DefinitionFactoryMgrClass::Get_First (PRESET_CATEGORIES[index].clsid);
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factory != NULL;
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factory = DefinitionFactoryMgrClass::Get_Next (factory, PRESET_CATEGORIES[index].clsid))
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{
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//
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// Add this sub-factory and all its definitions to the tree
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//
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LPCTSTR name = factory->Get_Name ();
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HTREEITEM child_item = m_TreeCtrl.InsertItem (factory->Get_Name (), FOLDER_ICON, FOLDER_ICON, tree_item);
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Generate_Tree (factory->Get_Class_ID (), child_item);
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}
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//
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// Sort the entries we just made
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//
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m_TreeCtrl.SortChildren (tree_item);
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}*/
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generate_Tree
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::Generate_Tree (int class_id, HTREEITEM parent_item)
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{
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//
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// Is there a factory to create this class of defintion?
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//
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DefinitionFactoryClass *factory = DefinitionFactoryMgrClass::Find_Factory (class_id);
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if (factory == NULL) {
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//
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// Find all the sub-factories
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//
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for ( factory = DefinitionFactoryMgrClass::Get_First (class_id);
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factory != NULL;
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factory = DefinitionFactoryMgrClass::Get_Next (factory, class_id))
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{
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//
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// Add this sub-factory and all its definitions to the tree
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//
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if (factory->Is_Displayed ()) {
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LPCTSTR name = factory->Get_Name ();
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HTREEITEM child_item = m_TreeCtrl.InsertItem (factory->Get_Name (), FOLDER_ICON, FOLDER_ICON, parent_item);
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Generate_Tree (factory->Get_Class_ID (), child_item);
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}
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}
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//
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// Sort the entries we just made
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//
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m_TreeCtrl.SortChildren (parent_item);
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} else {
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//
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// Generate the tree of presets
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//
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PRESET_TREE preset_tree;
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PresetMgrClass::Build_Preset_Tree (class_id, preset_tree);
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//
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// Populate the tree control
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//
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Fill_Tree (preset_tree.Peek_Root (), parent_item);
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnSelchangedPresetTree
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::OnSelchangedPresetTree
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(
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NMHDR * pNMHDR,
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LRESULT * pResult
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)
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{
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NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
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(*pResult) = 0;
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//
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// Either disable or enable the OK button depending on if the user selected
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// a real preset or not...
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//
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HTREEITEM selected_item = m_TreeCtrl.GetSelectedItem ();
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if (selected_item != NULL) {
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PresetClass *preset = (PresetClass *)m_TreeCtrl.GetItemData (selected_item);
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if (m_AllowNoneSelection == false) {
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::EnableWindow (::GetDlgItem (m_hWnd, IDOK), preset != NULL);
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}
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::EnableWindow (::GetDlgItem (m_hWnd, IDC_INFO), preset != NULL);
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInfo
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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SelectPresetDialogClass::OnInfo (void)
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{
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HTREEITEM selected_item = m_TreeCtrl.GetSelectedItem ();
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if (selected_item != NULL) {
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PresetClass *preset = (PresetClass *)m_TreeCtrl.GetItemData (selected_item);
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if (preset != NULL) {
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//
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// Show the settings for this preset
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//
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preset->Show_Properties (true);
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}
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}
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return ;
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}
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