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Initial commit of Command & Conquer Renegade source code.
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Code/Tools/LevelEdit/SelectionBox.h
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94
Code/Tools/LevelEdit/SelectionBox.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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///////////////////////////////////////////////////////////////////////////////////////
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//
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// SelectionBoxClass.H
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//
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// Class declaration for a selected item's bounding box.
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//
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#ifndef __SELECTIONBOX_H
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#define __SELECTIONBOX_H
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#include "Utils.H"
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#include "Line3D.H"
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#include "EditorPhys.H"
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// Forward declarations
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class NodeClass;
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///////////////////////////////////////////////////////////////////////////////
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//
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// SelectionBoxClass
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//
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///////////////////////////////////////////////////////////////////////////////
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class SelectionBoxClass
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{
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public:
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////////////////////////////////////////////////////////
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// Public data types
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////////////////////////////////////////////////////////
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class DecorationLineClass : public EditorPhysClass
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{
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public:
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DecorationLineClass (void);
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virtual ~DecorationLineClass (void);
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// Used to reset the position of the line
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void Reset (const Vector3 &start, const Vector3 &end, float width) { m_pLine3D->Reset (start, end, width); Update_Cull_Box(); }
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void Set_Color (const Vector3 &color) { if (m_pLine3D != NULL) m_pLine3D->Re_Color (color.X, color.Y, color.Z); }
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private:
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Line3DClass *m_pLine3D;
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};
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public:
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////////////////////////////////////////////////////////
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// Public contsructors/destructors
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////////////////////////////////////////////////////////
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SelectionBoxClass (void);
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virtual ~SelectionBoxClass (void);
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////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////
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void Display_Around_Node (const NodeClass &node);
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void Display_Around_Node (const RenderObjClass &render_obj);
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void Remove_From_Scene (void);
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void Set_Color (const Vector3 &color);
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private:
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////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////
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DecorationLineClass *m_pBoundingLines[24];
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bool m_bIsAddedToScene;
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};
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#endif //__SELECTIONBOX_H
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