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Initial commit of Command & Conquer Renegade source code.
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86
Code/Tools/LevelEdit/SunlightDialog.h
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86
Code/Tools/LevelEdit/SunlightDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_)
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#define AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SunlightDialog.h : header file
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//
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#include "Resource.H"
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#include "Vector3.H"
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class LightClass;
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/////////////////////////////////////////////////////////////////////////////
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// SunlightDialogClass dialog
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class SunlightDialogClass : public CDialog
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{
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// Construction
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public:
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SunlightDialogClass(CWnd* pParent = NULL); // standard constructor
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~SunlightDialogClass (void);
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// Dialog Data
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//{{AFX_DATA(SunlightDialogClass)
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enum { IDD = IDD_SUNLIGHT };
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CSliderCtrl m_YawSlider;
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CSliderCtrl m_PitchSlider;
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CSliderCtrl m_IntensitySlider;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(SunlightDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(SunlightDialogClass)
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virtual BOOL OnInitDialog();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnColor();
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afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
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afx_msg void OnUpdatePitchEdit();
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afx_msg void OnKillfocusPitchEdit();
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afx_msg void OnKillfocusYawEdit();
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afx_msg void OnUpdateYawEdit();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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Vector3 m_Color;
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LightClass * m_pSunlight;
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float m_Yaw;
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float m_Pitch;
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float m_Intensity;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SUNLIGHTDIALOG_H__7822BACE_FDC4_11D2_A022_00104B791122__INCLUDED_)
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