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Initial commit of Command & Conquer Renegade source code.
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218
Code/Tools/LevelEdit/UndoMgr.h
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218
Code/Tools/LevelEdit/UndoMgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/UndoMgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/19/01 11:34a $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __UNDO_MGR_H
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#define __UNDO_MGR_H
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#include "matrix3d.h"
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#include "vector.h"
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#include "listtypes.h"
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// Forward declarations
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class NodeClass;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Data types
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//
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////////////////////////////////////////////////////////////////////////////////////
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typedef enum
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{
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OPERATION_MOVE,
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OPERATION_ROTATE,
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OPERATION_DELETE,
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OPERATION_RESIZE,
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OPERATION_COUNT
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} OPERATION_TYPE;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Constants
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//
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////////////////////////////////////////////////////////////////////////////////////
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const int UNDO_LEVELS = 5;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// UndoBufferClass
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//
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////////////////////////////////////////////////////////////////////////////////////
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class UndoBufferClass
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{
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public:
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//////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////
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UndoBufferClass (void)
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: m_dwOperationID (0) {}
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virtual ~UndoBufferClass (void) {}
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//////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////
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//
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// Inline Accessors
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//
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OPERATION_TYPE Get_Operation_Type (void) const { return m_Type; }
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void Set_Operation_Type (OPERATION_TYPE type) { m_Type = type; }
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DWORD Get_ID (void) const { return m_dwOperationID; }
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void Set_ID (DWORD id) { m_dwOperationID = id; }
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//
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// Operation methods
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//
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void Capture_Position (const NODE_LIST &node_list);
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void Capture_Dimensions (const NODE_LIST &node_list);
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void Capture_Existence (const NODE_LIST &node_list);
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void Restore_State (void);
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//
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// Information methods
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//
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LPCTSTR Get_Operation_Name (void);
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protected:
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//////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////
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//void Restore_Node_State (NodeClass &node);
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private:
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//////////////////////////////////////////////////////////
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// Private data types
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//////////////////////////////////////////////////////////
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class NodeStateClass
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{
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public:
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NodeStateClass (void)
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: node_ptr (0),
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transform (1),
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dimensions (0, 0, 0) {}
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virtual ~NodeStateClass (void);
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bool operator== (const NodeStateClass &src) { return (node_ptr == src.node_ptr); }
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bool operator!= (const NodeStateClass &src) { return !((*this) == src); }
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const NodeStateClass &operator= (const NodeStateClass &src);
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//DWORD node_id;
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Matrix3D transform;
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Vector3 dimensions;
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//NodeClass * deleted_node;
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NodeClass * node_ptr;
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};
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//////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////
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DWORD m_dwOperationID;
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OPERATION_TYPE m_Type;
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DynamicVectorClass<NodeStateClass> m_StateList;
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};
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////////////////////////////////////////////////////////////////////////////////////
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//
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// UndoMgrClass
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//
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////////////////////////////////////////////////////////////////////////////////////
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class UndoMgrClass
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{
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public:
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//////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////
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UndoMgrClass (void)
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: m_dwNextOperationID (0),
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m_iCurrentBuffer (0) {}
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virtual ~UndoMgrClass (void) { Free_Buffer_List (); }
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//////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////
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//
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// Operation management
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//
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void Begin_Operation (OPERATION_TYPE type, const NODE_LIST &nodes_affected);
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void End_Operation (void) { }
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void Perform_Undo (int ilevels = 1);
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void Purge_Buffers (void) { Free_Buffer_List (); }
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//
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// Information methods
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//
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int Get_Possible_Undo_Count (void) const { return m_iCurrentBuffer; }
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LPCTSTR Get_Next_Undo_Name (void) const;
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protected:
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//////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////
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void Push_Buffer (UndoBufferClass *pbuffer);
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void Free_Buffer_List (void);
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private:
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//////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////
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DWORD m_dwNextOperationID;
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int m_iCurrentBuffer;
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UndoBufferClass * m_pBuffers[UNDO_LEVELS];
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};
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#endif //__UNDO_MGR_H
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