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Initial commit of Command & Conquer Renegade source code.
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158
Code/Tools/LevelEdit/VSSClass.h
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158
Code/Tools/LevelEdit/VSSClass.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/VSSClass.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/29/02 3:11p $*
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* *
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* $Revision:: 9 $*
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* *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __VSSCLASS_H
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#define __VSSCLASS_H
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#include "wtypes.h"
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#include "oaidl.h"
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#include "ocidl.h"
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#include "vss.h"
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#include "utils.h"
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#include "assetdatabase.h"
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///////////////////////////////////////////////////////////////////////////
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//
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// VSSClass
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//
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// Class definition used to abstract the Visual Source Safe COM interface.
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//
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///////////////////////////////////////////////////////////////////////////
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class VSSClass : public AssetDatabaseClass
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{
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public:
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//////////////////////////////////////////////////////////
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//
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// Public constructors/destructors
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//
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VSSClass (void)
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: m_pIVSSDatabase (NULL),
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m_bReadOnly (TRUE) { ::CoInitialize (NULL); }
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virtual ~VSSClass (void) { COM_RELEASE (m_pIVSSDatabase); ::CoUninitialize (); }
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//////////////////////////////////////////////////////////
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//
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// Public Methods
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//
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//
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// Database methods
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//
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bool Open_Database (LPCTSTR ini_filename, LPCTSTR username = NULL, LPCTSTR password = NULL);
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//
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// File manipulation methods
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//
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bool Add_File (LPCTSTR local_filename, LPCTSTR comment = NULL);
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bool Check_In (LPCTSTR local_filename, LPCTSTR comment = NULL);
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bool Check_Out (LPCTSTR local_filename, bool get_locally = true);
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bool Undo_Check_Out (LPCTSTR local_filename);
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bool Get (LPCTSTR local_filename);
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bool Get (LPCTSTR local_filename, IVSSItem *pitem);
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void Get_Recursive (LPCTSTR local_path, IVSSItem *pparent);
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bool Get_Subproject (LPCTSTR local_filename);
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bool Destroy (LPCTSTR local_filename);
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FileClass * Get_File (LPCTSTR local_filename);
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//
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// Extended methods which provide UI
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//
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bool Check_Out_Ex (LPCTSTR local_filename, HWND parent_wnd);
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bool Check_In_Ex (LPCTSTR local_filename, HWND parent_wnd);
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//
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// Retry methods
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//
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bool Retry_Check_Out (LPCTSTR local_filename, int iattempts = 1, int idelay = 250);
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bool Retry_Check_In (LPCTSTR local_filename, int iattempts = 1, int idelay = 250);
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//
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// Folder (subproject) methods
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//
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bool Build_Tree (LPCTSTR local_filename);
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//
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// File information methods
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//
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VSSFileStatus Get_File_Status (LPCTSTR local_filename, LPTSTR checked_out_username = NULL, DWORD buffer_size = 0, IVSSItem *item_to_use = NULL);
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FILE_STATUS Get_File_Status (LPCTSTR local_filename, StringClass *checked_out_user_name);
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long Get_File_Version (LPCTSTR local_filename);
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bool Is_File_Different (LPCTSTR local_filename);
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bool Does_File_Exist (LPCTSTR local_filename);
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bool Get_File_Date (IVSSItem *pitem, SYSTEMTIME &system_time);
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VSSItemType Get_Type (LPCTSTR local_filename);
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//
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// User information
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//
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BOOL Is_Read_Only (void) const { return m_bReadOnly; }
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protected:
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//////////////////////////////////////////////////////////
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//
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// Protected methods
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//
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void Get_VSS_Interface (void);
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IVSSItem * Get_VSS_Item_From_Local_Path (LPCTSTR local_filename);
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IVSSItem * Get_VSS_Item (LPCTSTR vss_path);
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LPCTSTR Get_Error_Description (HRESULT hresult);
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private:
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//////////////////////////////////////////////////////////
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//
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// Private member data
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//
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IVSSDatabase * m_pIVSSDatabase;
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BOOL m_bReadOnly;
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};
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#endif //__VSSCLASS_H
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