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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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116
Code/Tools/LevelEdit/VisWindowDialog.h
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116
Code/Tools/LevelEdit/VisWindowDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_VISWINDOWDIALOG_H__AB6CCD3A_88BB_4D66_AA1C_9B6E69C99409__INCLUDED_)
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#define AFX_VISWINDOWDIALOG_H__AB6CCD3A_88BB_4D66_AA1C_9B6E69C99409__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "resource.h"
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/////////////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////////////
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class VisRasterizerClass;
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/////////////////////////////////////////////////////////////////////////////
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//
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// VisWindowDialogClass
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//
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/////////////////////////////////////////////////////////////////////////////
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class VisWindowDialogClass : public CDialog
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{
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// Construction
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public:
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VisWindowDialogClass (CWnd* pParent = NULL);
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~VisWindowDialogClass (void);
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// Dialog Data
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//{{AFX_DATA(VisWindowDialogClass)
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enum { IDD = IDD_VIS_WINDOW };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(VisWindowDialogClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(VisWindowDialogClass)
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afx_msg void OnPaint();
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virtual BOOL OnInitDialog();
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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void Create (void);
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void Update_Display (VisRasterizerClass &rasterizer);
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BOOL OnToolTipNeedText(UINT id, NMHDR * pNMHDR, LRESULT * pResult);
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BOOL PreTranslateMessage(MSG* pMsg);
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public:
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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void Free_DIB_Section (void);
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void Create_DIB_Section (int width, int height);
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void Paint_Display (void);
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private:
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///////////////////////////////////////////////////////////////////
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// Private methods
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///////////////////////////////////////////////////////////////////
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int Hit_Test(CPoint point) const;
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unsigned int Id_To_Pixel(unsigned int id) const;
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unsigned int Pixel_To_Id(unsigned int pixel) const;
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///////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////
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HDC MemDC;
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HBITMAP Bitmap;
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BYTE * BitmapBits;
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int Width;
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int Height;
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unsigned CurToolTipVisId;
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CToolTipCtrl ToolTip;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VISWINDOWDIALOG_H__AB6CCD3A_88BB_4D66_AA1C_9B6E69C99409__INCLUDED_)
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